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40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GE_Constructor_PowerModulationApplied
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#include "Basic.hpp"
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#include "GameplayAbilities_classes.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// BlueprintGeneratedClass GE_Constructor_PowerModulationApplied.GE_Constructor_PowerModulationApplied_C
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// 0x0000 (0x0368 - 0x0368)
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class UGE_Constructor_PowerModulationApplied_C final : public UGameplayEffect
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{
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"GE_Constructor_PowerModulationApplied_C">();
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}
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static class UGE_Constructor_PowerModulationApplied_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UGE_Constructor_PowerModulationApplied_C>();
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}
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};
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static_assert(alignof(UGE_Constructor_PowerModulationApplied_C) == 0x000004, "Wrong alignment on UGE_Constructor_PowerModulationApplied_C");
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static_assert(sizeof(UGE_Constructor_PowerModulationApplied_C) == 0x000368, "Wrong size on UGE_Constructor_PowerModulationApplied_C");
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}
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#pragma pack(pop)
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