Files
Alphanium/CppSDK/SDK/GA_Trap_RailTurret_functions.cpp

144 lines
4.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Trap_RailTurret
#include "Basic.hpp"
#include "GA_Trap_RailTurret_classes.hpp"
#include "GA_Trap_RailTurret_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Trap_RailTurret.GA_Trap_RailTurret_C.ExecuteUbergraph_GA_Trap_RailTurret
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Trap_RailTurret_C::ExecuteUbergraph_GA_Trap_RailTurret(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Trap_RailTurret_C", "ExecuteUbergraph_GA_Trap_RailTurret");
Params::GA_Trap_RailTurret_C_ExecuteUbergraph_GA_Trap_RailTurret Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Trap_RailTurret.GA_Trap_RailTurret_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_Trap_RailTurret_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Trap_RailTurret_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Trap_RailTurret.GA_Trap_RailTurret_C.Targeted_DF598E9A4A91186F4A43BC9986F864A0
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Trap_RailTurret_C::Targeted_DF598E9A4A91186F4A43BC9986F864A0(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Trap_RailTurret_C", "Targeted_DF598E9A4A91186F4A43BC9986F864A0");
Params::GA_Trap_RailTurret_C_Targeted_DF598E9A4A91186F4A43BC9986F864A0 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Trap_RailTurret.GA_Trap_RailTurret_C.Cancelled_DF598E9A4A91186F4A43BC9986F864A0
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Trap_RailTurret_C::Cancelled_DF598E9A4A91186F4A43BC9986F864A0(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Trap_RailTurret_C", "Cancelled_DF598E9A4A91186F4A43BC9986F864A0");
Params::GA_Trap_RailTurret_C_Cancelled_DF598E9A4A91186F4A43BC9986F864A0 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Trap_RailTurret.GA_Trap_RailTurret_C.HasValidTarget
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool* ValidTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Trap_RailTurret_C::HasValidTarget(bool* ValidTarget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Trap_RailTurret_C", "HasValidTarget");
Params::GA_Trap_RailTurret_C_HasValidTarget Parms{};
UObject::ProcessEvent(Func, &Parms);
if (ValidTarget != nullptr)
*ValidTarget = Parms.ValidTarget;
}
// Function GA_Trap_RailTurret.GA_Trap_RailTurret_C.Fire
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPawn* Enemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class ABuildingTrap* ThisTrap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Trap_RailTurret_C::Fire(class AFortPawn* Enemy, class ABuildingTrap* ThisTrap)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Trap_RailTurret_C", "Fire");
Params::GA_Trap_RailTurret_C_Fire Parms{};
Parms.Enemy = Enemy;
Parms.ThisTrap = ThisTrap;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)