Files
Alphanium/CppSDK/SDK/GA_SentryGun_Fire_functions.cpp

101 lines
3.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_SentryGun_Fire
#include "Basic.hpp"
#include "GA_SentryGun_Fire_classes.hpp"
#include "GA_SentryGun_Fire_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_SentryGun_Fire.GA_SentryGun_Fire_C.ExecuteUbergraph_GA_SentryGun_Fire
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_SentryGun_Fire_C::ExecuteUbergraph_GA_SentryGun_Fire(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_SentryGun_Fire_C", "ExecuteUbergraph_GA_SentryGun_Fire");
Params::GA_SentryGun_Fire_C_ExecuteUbergraph_GA_SentryGun_Fire Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_SentryGun_Fire.GA_SentryGun_Fire_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_SentryGun_Fire_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_SentryGun_Fire_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_SentryGun_Fire.GA_SentryGun_Fire_C.Targeted_BF3E087449D6A8B1FDC218AB9BEC1982
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_SentryGun_Fire_C::Targeted_BF3E087449D6A8B1FDC218AB9BEC1982(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_SentryGun_Fire_C", "Targeted_BF3E087449D6A8B1FDC218AB9BEC1982");
Params::GA_SentryGun_Fire_C_Targeted_BF3E087449D6A8B1FDC218AB9BEC1982 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_SentryGun_Fire.GA_SentryGun_Fire_C.Cancelled_BF3E087449D6A8B1FDC218AB9BEC1982
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_SentryGun_Fire_C::Cancelled_BF3E087449D6A8B1FDC218AB9BEC1982(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_SentryGun_Fire_C", "Cancelled_BF3E087449D6A8B1FDC218AB9BEC1982");
Params::GA_SentryGun_Fire_C_Cancelled_BF3E087449D6A8B1FDC218AB9BEC1982 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)