Files
Alphanium/CppSDK/SDK/GA_Outlander_KnockKnock_functions.cpp

166 lines
5.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Outlander_KnockKnock
#include "Basic.hpp"
#include "GA_Outlander_KnockKnock_classes.hpp"
#include "GA_Outlander_KnockKnock_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Outlander_KnockKnock.GA_Outlander_KnockKnock_C.ExecuteUbergraph_GA_Outlander_KnockKnock
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Outlander_KnockKnock_C::ExecuteUbergraph_GA_Outlander_KnockKnock(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Outlander_KnockKnock_C", "ExecuteUbergraph_GA_Outlander_KnockKnock");
Params::GA_Outlander_KnockKnock_C_ExecuteUbergraph_GA_Outlander_KnockKnock Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Outlander_KnockKnock.GA_Outlander_KnockKnock_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGameplayEventData& EventData_0 (ConstParm, Parm, OutParm, ReferenceParm)
void UGA_Outlander_KnockKnock_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Outlander_KnockKnock_C", "K2_ActivateAbilityFromEvent");
Params::GA_Outlander_KnockKnock_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData_0 = std::move(EventData_0);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Outlander_KnockKnock.GA_Outlander_KnockKnock_C.Targeted_8217F61642070692A0A818BB146A36B8
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Outlander_KnockKnock_C::Targeted_8217F61642070692A0A818BB146A36B8(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Outlander_KnockKnock_C", "Targeted_8217F61642070692A0A818BB146A36B8");
Params::GA_Outlander_KnockKnock_C_Targeted_8217F61642070692A0A818BB146A36B8 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Outlander_KnockKnock.GA_Outlander_KnockKnock_C.Cancelled_8217F61642070692A0A818BB146A36B8
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Outlander_KnockKnock_C::Cancelled_8217F61642070692A0A818BB146A36B8(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Outlander_KnockKnock_C", "Cancelled_8217F61642070692A0A818BB146A36B8");
Params::GA_Outlander_KnockKnock_C_Cancelled_8217F61642070692A0A818BB146A36B8 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Outlander_KnockKnock.GA_Outlander_KnockKnock_C.OtherTargetting
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_Outlander_KnockKnock_C::OtherTargetting()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Outlander_KnockKnock_C", "OtherTargetting");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Outlander_KnockKnock.GA_Outlander_KnockKnock_C.K2_ShouldAbilityRespondToEvent
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// const struct FGameplayAbilityActorInfo& ActorInfo (Parm, ContainsInstancedReference)
// const struct FGameplayEventData& Payload (Parm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGA_Outlander_KnockKnock_C::K2_ShouldAbilityRespondToEvent(const struct FGameplayAbilityActorInfo& ActorInfo, const struct FGameplayEventData& Payload) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Outlander_KnockKnock_C", "K2_ShouldAbilityRespondToEvent");
Params::GA_Outlander_KnockKnock_C_K2_ShouldAbilityRespondToEvent Parms{};
Parms.ActorInfo = std::move(ActorInfo);
Parms.Payload = std::move(Payload);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GA_Outlander_KnockKnock.GA_Outlander_KnockKnock_C.GetCustomAbilitySourceTransform
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor)
struct FTransform UGA_Outlander_KnockKnock_C::GetCustomAbilitySourceTransform() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Outlander_KnockKnock_C", "GetCustomAbilitySourceTransform");
Params::GA_Outlander_KnockKnock_C_GetCustomAbilitySourceTransform Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}
#pragma pack(pop)