Files
Alphanium/CppSDK/SDK/GA_Ninja_ThrowingStars_functions.cpp

275 lines
9.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Ninja_ThrowingStars
#include "Basic.hpp"
#include "GA_Ninja_ThrowingStars_classes.hpp"
#include "GA_Ninja_ThrowingStars_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.ExecuteUbergraph_GA_Ninja_ThrowingStars
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Ninja_ThrowingStars_C::ExecuteUbergraph_GA_Ninja_ThrowingStars(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "ExecuteUbergraph_GA_Ninja_ThrowingStars");
Params::GA_Ninja_ThrowingStars_C_ExecuteUbergraph_GA_Ninja_ThrowingStars Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_Ninja_ThrowingStars_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.Triggered_6FEC3EAA4C7675A1295702BBAE17678C
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Ninja_ThrowingStars_C::Triggered_6FEC3EAA4C7675A1295702BBAE17678C(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "Triggered_6FEC3EAA4C7675A1295702BBAE17678C");
Params::GA_Ninja_ThrowingStars_C_Triggered_6FEC3EAA4C7675A1295702BBAE17678C Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.Cancelled_6FEC3EAA4C7675A1295702BBAE17678C
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Ninja_ThrowingStars_C::Cancelled_6FEC3EAA4C7675A1295702BBAE17678C(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "Cancelled_6FEC3EAA4C7675A1295702BBAE17678C");
Params::GA_Ninja_ThrowingStars_C_Cancelled_6FEC3EAA4C7675A1295702BBAE17678C Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.Completed_6FEC3EAA4C7675A1295702BBAE17678C
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Ninja_ThrowingStars_C::Completed_6FEC3EAA4C7675A1295702BBAE17678C(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "Completed_6FEC3EAA4C7675A1295702BBAE17678C");
Params::GA_Ninja_ThrowingStars_C_Completed_6FEC3EAA4C7675A1295702BBAE17678C Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.Targeted_F7576E764ABBFFFBF1A6BE95A742E0A6
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Ninja_ThrowingStars_C::Targeted_F7576E764ABBFFFBF1A6BE95A742E0A6(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "Targeted_F7576E764ABBFFFBF1A6BE95A742E0A6");
Params::GA_Ninja_ThrowingStars_C_Targeted_F7576E764ABBFFFBF1A6BE95A742E0A6 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.Cancelled_F7576E764ABBFFFBF1A6BE95A742E0A6
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Ninja_ThrowingStars_C::Cancelled_F7576E764ABBFFFBF1A6BE95A742E0A6(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "Cancelled_F7576E764ABBFFFBF1A6BE95A742E0A6");
Params::GA_Ninja_ThrowingStars_C_Cancelled_F7576E764ABBFFFBF1A6BE95A742E0A6 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.SpawnThrowingStar
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FVector& Transform_Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float Horizontal_Spread (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* Homing_Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Ninja_ThrowingStars_C::SpawnThrowingStar(const struct FVector& Transform_Offset, float Horizontal_Spread, class AActor* Homing_Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "SpawnThrowingStar");
Params::GA_Ninja_ThrowingStars_C_SpawnThrowingStar Parms{};
Parms.Transform_Offset = std::move(Transform_Offset);
Parms.Horizontal_Spread = Horizontal_Spread;
Parms.Homing_Target = Homing_Target;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.ThrowBasicStars
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Ninja_ThrowingStars_C::ThrowBasicStars()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "ThrowBasicStars");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.Thow Lv2 Stars
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Ninja_ThrowingStars_C::Thow_Lv2_Stars()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "Thow Lv2 Stars");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.Throw Lv3 Stars
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Ninja_ThrowingStars_C::Throw_Lv3_Stars()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "Throw Lv3 Stars");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.ThrowAdditionalStars
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_Ninja_ThrowingStars_C::ThrowAdditionalStars()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "ThrowAdditionalStars");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.ThrowCascade
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Ninja_ThrowingStars_C::ThrowCascade()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "ThrowCascade");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_ThrowingStars.GA_Ninja_ThrowingStars_C.SetupVariables
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Ninja_ThrowingStars_C::SetupVariables()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_ThrowingStars_C", "SetupVariables");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)