mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-02 19:17:04 +00:00
297 lines
10 KiB
C++
297 lines
10 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: GA_Ninja_DragonSlash
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "GA_Ninja_DragonSlash_classes.hpp"
|
|
#include "GA_Ninja_DragonSlash_parameters.hpp"
|
|
|
|
|
|
#pragma pack(push, 0x4)
|
|
namespace SDK
|
|
{
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.ExecuteUbergraph_GA_Ninja_DragonSlash
|
|
// (HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UGA_Ninja_DragonSlash_C::ExecuteUbergraph_GA_Ninja_DragonSlash(int32 EntryPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "ExecuteUbergraph_GA_Ninja_DragonSlash");
|
|
|
|
Params::GA_Ninja_DragonSlash_C_ExecuteUbergraph_GA_Ninja_DragonSlash Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.TrySpawnAOETrail
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_Ninja_DragonSlash_C::TrySpawnAOETrail()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "TrySpawnAOETrail");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.BeginAOETrail
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_Ninja_DragonSlash_C::BeginAOETrail()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "BeginAOETrail");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.OverlapActors
|
|
// (HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
|
|
|
|
void UGA_Ninja_DragonSlash_C::OverlapActors(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "OverlapActors");
|
|
|
|
Params::GA_Ninja_DragonSlash_C_OverlapActors Parms{};
|
|
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
Parms.bFromSweep = bFromSweep;
|
|
Parms.SweepResult = std::move(SweepResult);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.K2_OnEndAbility
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UGA_Ninja_DragonSlash_C::K2_OnEndAbility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "K2_OnEndAbility");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.K2_ActivateAbility
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UGA_Ninja_DragonSlash_C::K2_ActivateAbility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "K2_ActivateAbility");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.OnFinish_5E00AB5343CB83D80843BE94EC51F21E
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_Ninja_DragonSlash_C::OnFinish_5E00AB5343CB83D80843BE94EC51F21E()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "OnFinish_5E00AB5343CB83D80843BE94EC51F21E");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.OnFinish_9B08D05C4E0F86CA462DDE9A829D7C13
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_Ninja_DragonSlash_C::OnFinish_9B08D05C4E0F86CA462DDE9A829D7C13()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "OnFinish_9B08D05C4E0F86CA462DDE9A829D7C13");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.Triggered_28380CAC46B6057F2BF9DFAD8C7B8F2A
|
|
// (HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
|
|
// const struct FGameplayTag& ApplicationTag (Parm)
|
|
|
|
void UGA_Ninja_DragonSlash_C::Triggered_28380CAC46B6057F2BF9DFAD8C7B8F2A(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "Triggered_28380CAC46B6057F2BF9DFAD8C7B8F2A");
|
|
|
|
Params::GA_Ninja_DragonSlash_C_Triggered_28380CAC46B6057F2BF9DFAD8C7B8F2A Parms{};
|
|
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.ApplicationTag = std::move(ApplicationTag);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.Cancelled_28380CAC46B6057F2BF9DFAD8C7B8F2A
|
|
// (HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
|
|
// const struct FGameplayTag& ApplicationTag (Parm)
|
|
|
|
void UGA_Ninja_DragonSlash_C::Cancelled_28380CAC46B6057F2BF9DFAD8C7B8F2A(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "Cancelled_28380CAC46B6057F2BF9DFAD8C7B8F2A");
|
|
|
|
Params::GA_Ninja_DragonSlash_C_Cancelled_28380CAC46B6057F2BF9DFAD8C7B8F2A Parms{};
|
|
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.ApplicationTag = std::move(ApplicationTag);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.Completed_28380CAC46B6057F2BF9DFAD8C7B8F2A
|
|
// (HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
|
|
// const struct FGameplayTag& ApplicationTag (Parm)
|
|
|
|
void UGA_Ninja_DragonSlash_C::Completed_28380CAC46B6057F2BF9DFAD8C7B8F2A(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "Completed_28380CAC46B6057F2BF9DFAD8C7B8F2A");
|
|
|
|
Params::GA_Ninja_DragonSlash_C_Completed_28380CAC46B6057F2BF9DFAD8C7B8F2A Parms{};
|
|
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.ApplicationTag = std::move(ApplicationTag);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.ApplyDamageToTarget
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Hit_Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class APlayerPawn_Ninja_C* Ninja_Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UGA_Ninja_DragonSlash_C::ApplyDamageToTarget(class AActor* Hit_Actor, class APlayerPawn_Ninja_C* Ninja_Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "ApplyDamageToTarget");
|
|
|
|
Params::GA_Ninja_DragonSlash_C_ApplyDamageToTarget Parms{};
|
|
|
|
Parms.Hit_Actor = Hit_Actor;
|
|
Parms.Ninja_Pawn = Ninja_Pawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.SetupAbility
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UGA_Ninja_DragonSlash_C::SetupAbility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "SetupAbility");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.SetupCollision
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class APlayerPawn_Ninja_C* Ninja_Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UGA_Ninja_DragonSlash_C::SetupCollision(class APlayerPawn_Ninja_C* Ninja_Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "SetupCollision");
|
|
|
|
Params::GA_Ninja_DragonSlash_C_SetupCollision Parms{};
|
|
|
|
Parms.Ninja_Pawn = Ninja_Pawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.SetWeaponVisibility
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Ability_Active (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UGA_Ninja_DragonSlash_C::SetWeaponVisibility(bool Ability_Active)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "SetWeaponVisibility");
|
|
|
|
Params::GA_Ninja_DragonSlash_C_SetWeaponVisibility Parms{};
|
|
|
|
Parms.Ability_Active = Ability_Active;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
}
|
|
|
|
#pragma pack(pop)
|