Files
Alphanium/CppSDK/SDK/GA_Ninja_DragonSlash_functions.cpp

297 lines
10 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Ninja_DragonSlash
#include "Basic.hpp"
#include "GA_Ninja_DragonSlash_classes.hpp"
#include "GA_Ninja_DragonSlash_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.ExecuteUbergraph_GA_Ninja_DragonSlash
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Ninja_DragonSlash_C::ExecuteUbergraph_GA_Ninja_DragonSlash(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "ExecuteUbergraph_GA_Ninja_DragonSlash");
Params::GA_Ninja_DragonSlash_C_ExecuteUbergraph_GA_Ninja_DragonSlash Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.TrySpawnAOETrail
// (BlueprintCallable, BlueprintEvent)
void UGA_Ninja_DragonSlash_C::TrySpawnAOETrail()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "TrySpawnAOETrail");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.BeginAOETrail
// (BlueprintCallable, BlueprintEvent)
void UGA_Ninja_DragonSlash_C::BeginAOETrail()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "BeginAOETrail");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.OverlapActors
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void UGA_Ninja_DragonSlash_C::OverlapActors(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "OverlapActors");
Params::GA_Ninja_DragonSlash_C_OverlapActors Parms{};
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.K2_OnEndAbility
// (Event, Protected, BlueprintEvent)
void UGA_Ninja_DragonSlash_C::K2_OnEndAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "K2_OnEndAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_Ninja_DragonSlash_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.OnFinish_5E00AB5343CB83D80843BE94EC51F21E
// (BlueprintCallable, BlueprintEvent)
void UGA_Ninja_DragonSlash_C::OnFinish_5E00AB5343CB83D80843BE94EC51F21E()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "OnFinish_5E00AB5343CB83D80843BE94EC51F21E");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.OnFinish_9B08D05C4E0F86CA462DDE9A829D7C13
// (BlueprintCallable, BlueprintEvent)
void UGA_Ninja_DragonSlash_C::OnFinish_9B08D05C4E0F86CA462DDE9A829D7C13()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "OnFinish_9B08D05C4E0F86CA462DDE9A829D7C13");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.Triggered_28380CAC46B6057F2BF9DFAD8C7B8F2A
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Ninja_DragonSlash_C::Triggered_28380CAC46B6057F2BF9DFAD8C7B8F2A(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "Triggered_28380CAC46B6057F2BF9DFAD8C7B8F2A");
Params::GA_Ninja_DragonSlash_C_Triggered_28380CAC46B6057F2BF9DFAD8C7B8F2A Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.Cancelled_28380CAC46B6057F2BF9DFAD8C7B8F2A
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Ninja_DragonSlash_C::Cancelled_28380CAC46B6057F2BF9DFAD8C7B8F2A(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "Cancelled_28380CAC46B6057F2BF9DFAD8C7B8F2A");
Params::GA_Ninja_DragonSlash_C_Cancelled_28380CAC46B6057F2BF9DFAD8C7B8F2A Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.Completed_28380CAC46B6057F2BF9DFAD8C7B8F2A
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Ninja_DragonSlash_C::Completed_28380CAC46B6057F2BF9DFAD8C7B8F2A(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "Completed_28380CAC46B6057F2BF9DFAD8C7B8F2A");
Params::GA_Ninja_DragonSlash_C_Completed_28380CAC46B6057F2BF9DFAD8C7B8F2A Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.ApplyDamageToTarget
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Hit_Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class APlayerPawn_Ninja_C* Ninja_Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Ninja_DragonSlash_C::ApplyDamageToTarget(class AActor* Hit_Actor, class APlayerPawn_Ninja_C* Ninja_Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "ApplyDamageToTarget");
Params::GA_Ninja_DragonSlash_C_ApplyDamageToTarget Parms{};
Parms.Hit_Actor = Hit_Actor;
Parms.Ninja_Pawn = Ninja_Pawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.SetupAbility
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_Ninja_DragonSlash_C::SetupAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "SetupAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.SetupCollision
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerPawn_Ninja_C* Ninja_Pawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Ninja_DragonSlash_C::SetupCollision(class APlayerPawn_Ninja_C* Ninja_Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "SetupCollision");
Params::GA_Ninja_DragonSlash_C_SetupCollision Parms{};
Parms.Ninja_Pawn = Ninja_Pawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_DragonSlash.GA_Ninja_DragonSlash_C.SetWeaponVisibility
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Ability_Active (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Ninja_DragonSlash_C::SetWeaponVisibility(bool Ability_Active)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_DragonSlash_C", "SetWeaponVisibility");
Params::GA_Ninja_DragonSlash_C_SetWeaponVisibility Parms{};
Parms.Ability_Active = Ability_Active;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)