Files
Alphanium/CppSDK/SDK/GA_Ninja_Assassination_functions.cpp

102 lines
3.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Ninja_Assassination
#include "Basic.hpp"
#include "GA_Ninja_Assassination_classes.hpp"
#include "GA_Ninja_Assassination_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Ninja_Assassination.GA_Ninja_Assassination_C.ExecuteUbergraph_GA_Ninja_Assassination
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Ninja_Assassination_C::ExecuteUbergraph_GA_Ninja_Assassination(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_Assassination_C", "ExecuteUbergraph_GA_Ninja_Assassination");
Params::GA_Ninja_Assassination_C_ExecuteUbergraph_GA_Ninja_Assassination Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Ninja_Assassination.GA_Ninja_Assassination_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_Ninja_Assassination_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_Assassination_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Ninja_Assassination.GA_Ninja_Assassination_C.K2_ShouldAbilityRespondToEvent
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityActorInfo& ActorInfo (Parm, ContainsInstancedReference)
// const struct FGameplayEventData& Payload (Parm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGA_Ninja_Assassination_C::K2_ShouldAbilityRespondToEvent(const struct FGameplayAbilityActorInfo& ActorInfo, const struct FGameplayEventData& Payload)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_Assassination_C", "K2_ShouldAbilityRespondToEvent");
Params::GA_Ninja_Assassination_C_K2_ShouldAbilityRespondToEvent Parms{};
Parms.ActorInfo = std::move(ActorInfo);
Parms.Payload = std::move(Payload);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GA_Ninja_Assassination.GA_Ninja_Assassination_C.ApplyStack
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerPawn_Ninja_C* NinjaPawn_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Ninja_Assassination_C::ApplyStack(class APlayerPawn_Ninja_C* NinjaPawn_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Ninja_Assassination_C", "ApplyStack");
Params::GA_Ninja_Assassination_C_ApplyStack Parms{};
Parms.NinjaPawn_0 = NinjaPawn_0;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)