Files
Alphanium/CppSDK/SDK/GA_Generic_AdrenalineRush_functions.cpp

149 lines
4.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Generic_AdrenalineRush
#include "Basic.hpp"
#include "GA_Generic_AdrenalineRush_classes.hpp"
#include "GA_Generic_AdrenalineRush_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.ExecuteUbergraph_GA_Generic_AdrenalineRush
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Generic_AdrenalineRush_C::ExecuteUbergraph_GA_Generic_AdrenalineRush(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "ExecuteUbergraph_GA_Generic_AdrenalineRush");
Params::GA_Generic_AdrenalineRush_C_ExecuteUbergraph_GA_Generic_AdrenalineRush Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_Generic_AdrenalineRush_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.Targeted_96CD2D2546A5DCD7B7C14BBA26232864
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Generic_AdrenalineRush_C::Targeted_96CD2D2546A5DCD7B7C14BBA26232864(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "Targeted_96CD2D2546A5DCD7B7C14BBA26232864");
Params::GA_Generic_AdrenalineRush_C_Targeted_96CD2D2546A5DCD7B7C14BBA26232864 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.Cancelled_96CD2D2546A5DCD7B7C14BBA26232864
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Generic_AdrenalineRush_C::Cancelled_96CD2D2546A5DCD7B7C14BBA26232864(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "Cancelled_96CD2D2546A5DCD7B7C14BBA26232864");
Params::GA_Generic_AdrenalineRush_C_Cancelled_96CD2D2546A5DCD7B7C14BBA26232864 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.SetupVariable_Upgrades
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Generic_AdrenalineRush_C::SetupVariable_Upgrades()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "SetupVariable_Upgrades");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.ApplyGadgetEffects
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (Parm)
void UGA_Generic_AdrenalineRush_C::ApplyGadgetEffects(const struct FGameplayAbilityTargetDataHandle& TargetData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "ApplyGadgetEffects");
Params::GA_Generic_AdrenalineRush_C_ApplyGadgetEffects Parms{};
Parms.TargetData = std::move(TargetData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.SpawnVisuals
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_Generic_AdrenalineRush_C::SpawnVisuals()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "SpawnVisuals");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)