mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-03 03:23:34 +00:00
149 lines
4.8 KiB
C++
149 lines
4.8 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GA_Generic_AdrenalineRush
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#include "Basic.hpp"
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#include "GA_Generic_AdrenalineRush_classes.hpp"
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#include "GA_Generic_AdrenalineRush_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.ExecuteUbergraph_GA_Generic_AdrenalineRush
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGA_Generic_AdrenalineRush_C::ExecuteUbergraph_GA_Generic_AdrenalineRush(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "ExecuteUbergraph_GA_Generic_AdrenalineRush");
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Params::GA_Generic_AdrenalineRush_C_ExecuteUbergraph_GA_Generic_AdrenalineRush Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.K2_ActivateAbility
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// (Event, Protected, BlueprintEvent)
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void UGA_Generic_AdrenalineRush_C::K2_ActivateAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "K2_ActivateAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.Targeted_96CD2D2546A5DCD7B7C14BBA26232864
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGA_Generic_AdrenalineRush_C::Targeted_96CD2D2546A5DCD7B7C14BBA26232864(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "Targeted_96CD2D2546A5DCD7B7C14BBA26232864");
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Params::GA_Generic_AdrenalineRush_C_Targeted_96CD2D2546A5DCD7B7C14BBA26232864 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.Cancelled_96CD2D2546A5DCD7B7C14BBA26232864
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGA_Generic_AdrenalineRush_C::Cancelled_96CD2D2546A5DCD7B7C14BBA26232864(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "Cancelled_96CD2D2546A5DCD7B7C14BBA26232864");
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Params::GA_Generic_AdrenalineRush_C_Cancelled_96CD2D2546A5DCD7B7C14BBA26232864 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.SetupVariable_Upgrades
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// (Public, BlueprintCallable, BlueprintEvent)
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void UGA_Generic_AdrenalineRush_C::SetupVariable_Upgrades()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "SetupVariable_Upgrades");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.ApplyGadgetEffects
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (Parm)
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void UGA_Generic_AdrenalineRush_C::ApplyGadgetEffects(const struct FGameplayAbilityTargetDataHandle& TargetData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "ApplyGadgetEffects");
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Params::GA_Generic_AdrenalineRush_C_ApplyGadgetEffects Parms{};
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Parms.TargetData = std::move(TargetData);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Generic_AdrenalineRush.GA_Generic_AdrenalineRush_C.SpawnVisuals
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UGA_Generic_AdrenalineRush_C::SpawnVisuals()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Generic_AdrenalineRush_C", "SpawnVisuals");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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