Files
Alphanium/CppSDK/SDK/GA_Explorer_Fragment_functions.cpp

610 lines
23 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Explorer_Fragment
#include "Basic.hpp"
#include "GA_Explorer_Fragment_classes.hpp"
#include "GA_Explorer_Fragment_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.ExecuteUbergraph_GA_Explorer_Fragment
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Explorer_Fragment_C::ExecuteUbergraph_GA_Explorer_Fragment(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "ExecuteUbergraph_GA_Explorer_Fragment");
Params::GA_Explorer_Fragment_C_ExecuteUbergraph_GA_Explorer_Fragment Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_Explorer_Fragment_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.Created_56D0E8B74E6D3560ABB4BF82A5A31928
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FProjectileEventData& ProjectileData (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void UGA_Explorer_Fragment_C::Created_56D0E8B74E6D3560ABB4BF82A5A31928(const struct FProjectileEventData& ProjectileData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "Created_56D0E8B74E6D3560ABB4BF82A5A31928");
Params::GA_Explorer_Fragment_C_Created_56D0E8B74E6D3560ABB4BF82A5A31928 Parms{};
Parms.ProjectileData = std::move(ProjectileData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.Touched_56D0E8B74E6D3560ABB4BF82A5A31928
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FProjectileEventData& ProjectileData (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void UGA_Explorer_Fragment_C::Touched_56D0E8B74E6D3560ABB4BF82A5A31928(const struct FProjectileEventData& ProjectileData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "Touched_56D0E8B74E6D3560ABB4BF82A5A31928");
Params::GA_Explorer_Fragment_C_Touched_56D0E8B74E6D3560ABB4BF82A5A31928 Parms{};
Parms.ProjectileData = std::move(ProjectileData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.Bounced_56D0E8B74E6D3560ABB4BF82A5A31928
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FProjectileEventData& ProjectileData (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void UGA_Explorer_Fragment_C::Bounced_56D0E8B74E6D3560ABB4BF82A5A31928(const struct FProjectileEventData& ProjectileData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "Bounced_56D0E8B74E6D3560ABB4BF82A5A31928");
Params::GA_Explorer_Fragment_C_Bounced_56D0E8B74E6D3560ABB4BF82A5A31928 Parms{};
Parms.ProjectileData = std::move(ProjectileData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.Stopped_56D0E8B74E6D3560ABB4BF82A5A31928
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FProjectileEventData& ProjectileData (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void UGA_Explorer_Fragment_C::Stopped_56D0E8B74E6D3560ABB4BF82A5A31928(const struct FProjectileEventData& ProjectileData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "Stopped_56D0E8B74E6D3560ABB4BF82A5A31928");
Params::GA_Explorer_Fragment_C_Stopped_56D0E8B74E6D3560ABB4BF82A5A31928 Parms{};
Parms.ProjectileData = std::move(ProjectileData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.Exploded_56D0E8B74E6D3560ABB4BF82A5A31928
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FProjectileEventData& ProjectileData (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void UGA_Explorer_Fragment_C::Exploded_56D0E8B74E6D3560ABB4BF82A5A31928(const struct FProjectileEventData& ProjectileData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "Exploded_56D0E8B74E6D3560ABB4BF82A5A31928");
Params::GA_Explorer_Fragment_C_Exploded_56D0E8B74E6D3560ABB4BF82A5A31928 Parms{};
Parms.ProjectileData = std::move(ProjectileData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.Destroyed_56D0E8B74E6D3560ABB4BF82A5A31928
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FProjectileEventData& ProjectileData (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void UGA_Explorer_Fragment_C::Destroyed_56D0E8B74E6D3560ABB4BF82A5A31928(const struct FProjectileEventData& ProjectileData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "Destroyed_56D0E8B74E6D3560ABB4BF82A5A31928");
Params::GA_Explorer_Fragment_C_Destroyed_56D0E8B74E6D3560ABB4BF82A5A31928 Parms{};
Parms.ProjectileData = std::move(ProjectileData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.OnComplete_AEBC8CA9454DB4A76A8336BD4EE30254
// (BlueprintCallable, BlueprintEvent)
void UGA_Explorer_Fragment_C::OnComplete_AEBC8CA9454DB4A76A8336BD4EE30254()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "OnComplete_AEBC8CA9454DB4A76A8336BD4EE30254");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.OnInterrupted_AEBC8CA9454DB4A76A8336BD4EE30254
// (BlueprintCallable, BlueprintEvent)
void UGA_Explorer_Fragment_C::OnInterrupted_AEBC8CA9454DB4A76A8336BD4EE30254()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "OnInterrupted_AEBC8CA9454DB4A76A8336BD4EE30254");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.OnCancelled_AEBC8CA9454DB4A76A8336BD4EE30254
// (BlueprintCallable, BlueprintEvent)
void UGA_Explorer_Fragment_C::OnCancelled_AEBC8CA9454DB4A76A8336BD4EE30254()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "OnCancelled_AEBC8CA9454DB4A76A8336BD4EE30254");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.Targeted_D9A99A8E430AA4101B325597D2C21C37
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Explorer_Fragment_C::Targeted_D9A99A8E430AA4101B325597D2C21C37(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "Targeted_D9A99A8E430AA4101B325597D2C21C37");
Params::GA_Explorer_Fragment_C_Targeted_D9A99A8E430AA4101B325597D2C21C37 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.Cancelled_D9A99A8E430AA4101B325597D2C21C37
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Explorer_Fragment_C::Cancelled_D9A99A8E430AA4101B325597D2C21C37(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "Cancelled_D9A99A8E430AA4101B325597D2C21C37");
Params::GA_Explorer_Fragment_C_Cancelled_D9A99A8E430AA4101B325597D2C21C37 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.Targeted_0DCC89D649F1683B5F78AC9AEEA4CBBB
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Explorer_Fragment_C::Targeted_0DCC89D649F1683B5F78AC9AEEA4CBBB(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "Targeted_0DCC89D649F1683B5F78AC9AEEA4CBBB");
Params::GA_Explorer_Fragment_C_Targeted_0DCC89D649F1683B5F78AC9AEEA4CBBB Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.Cancelled_0DCC89D649F1683B5F78AC9AEEA4CBBB
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Explorer_Fragment_C::Cancelled_0DCC89D649F1683B5F78AC9AEEA4CBBB(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "Cancelled_0DCC89D649F1683B5F78AC9AEEA4CBBB");
Params::GA_Explorer_Fragment_C_Cancelled_0DCC89D649F1683B5F78AC9AEEA4CBBB Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.Targeted_AB9C57344D21682887FAA6B895FA1C6D
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Explorer_Fragment_C::Targeted_AB9C57344D21682887FAA6B895FA1C6D(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "Targeted_AB9C57344D21682887FAA6B895FA1C6D");
Params::GA_Explorer_Fragment_C_Targeted_AB9C57344D21682887FAA6B895FA1C6D Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.Cancelled_AB9C57344D21682887FAA6B895FA1C6D
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Explorer_Fragment_C::Cancelled_AB9C57344D21682887FAA6B895FA1C6D(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "Cancelled_AB9C57344D21682887FAA6B895FA1C6D");
Params::GA_Explorer_Fragment_C_Cancelled_AB9C57344D21682887FAA6B895FA1C6D Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.OffensiveFragment
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// E_ExplorerClassList ClassType_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayAbilityTargetDataHandle&TargetData (Parm)
void UGA_Explorer_Fragment_C::OffensiveFragment(E_ExplorerClassList ClassType_0, const struct FGameplayAbilityTargetDataHandle& TargetData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "OffensiveFragment");
Params::GA_Explorer_Fragment_C_OffensiveFragment Parms{};
Parms.ClassType_0 = ClassType_0;
Parms.TargetData = std::move(TargetData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.ActivateFragment
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// E_ExplorerFragmentTypes* FragmentType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// E_ExplorerClassList* ClassType_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FGameplayTag* ActivateEvent (Parm, OutParm)
// bool* EndAbility (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Explorer_Fragment_C::ActivateFragment(E_ExplorerFragmentTypes* FragmentType, E_ExplorerClassList* ClassType_0, struct FGameplayTag* ActivateEvent, bool* EndAbility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "ActivateFragment");
Params::GA_Explorer_Fragment_C_ActivateFragment Parms{};
UObject::ProcessEvent(Func, &Parms);
if (FragmentType != nullptr)
*FragmentType = Parms.FragmentType;
if (ClassType_0 != nullptr)
*ClassType_0 = Parms.ClassType_0;
if (ActivateEvent != nullptr)
*ActivateEvent = std::move(Parms.ActivateEvent);
if (EndAbility != nullptr)
*EndAbility = Parms.EndAbility;
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.ClassSelection
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn* PlayerPawn_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AFortPlayerPawn** ClassPawn_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// E_ExplorerClassList* SelectedClass (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool* EndAbility (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Explorer_Fragment_C::ClassSelection(class AFortPlayerPawn* PlayerPawn_0, class AFortPlayerPawn** ClassPawn_0, E_ExplorerClassList* SelectedClass, bool* EndAbility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "ClassSelection");
Params::GA_Explorer_Fragment_C_ClassSelection Parms{};
Parms.PlayerPawn_0 = PlayerPawn_0;
UObject::ProcessEvent(Func, &Parms);
if (ClassPawn_0 != nullptr)
*ClassPawn_0 = Parms.ClassPawn_0;
if (SelectedClass != nullptr)
*SelectedClass = Parms.SelectedClass;
if (EndAbility != nullptr)
*EndAbility = Parms.EndAbility;
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.DefensiveFragment
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// E_ExplorerClassList ClassType_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayAbilityTargetDataHandle&Target_Data (Parm)
// const struct FGameplayTag& Application_Tag (Parm)
void UGA_Explorer_Fragment_C::DefensiveFragment(E_ExplorerClassList ClassType_0, const struct FGameplayAbilityTargetDataHandle& Target_Data, const struct FGameplayTag& Application_Tag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "DefensiveFragment");
Params::GA_Explorer_Fragment_C_DefensiveFragment Parms{};
Parms.ClassType_0 = ClassType_0;
Parms.Target_Data = std::move(Target_Data);
Parms.Application_Tag = std::move(Application_Tag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.SpecialtyFragment
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// E_ExplorerClassList ClassType_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Explorer_Fragment_C::SpecialtyFragment(E_ExplorerClassList ClassType_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "SpecialtyFragment");
Params::GA_Explorer_Fragment_C_SpecialtyFragment Parms{};
Parms.ClassType_0 = ClassType_0;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.K2_GetIconOverride
// (HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_Explorer_Fragment_C::K2_GetIconOverride()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "K2_GetIconOverride");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.SetupIconOverride
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGA_Explorer_Fragment_C::SetupIconOverride()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "SetupIconOverride");
Params::GA_Explorer_Fragment_C_SetupIconOverride Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.DarkHackyMath
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn* HitTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float* SetByCallerValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Explorer_Fragment_C::DarkHackyMath(class AFortPlayerPawn* HitTarget, float* SetByCallerValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "DarkHackyMath");
Params::GA_Explorer_Fragment_C_DarkHackyMath Parms{};
Parms.HitTarget = HitTarget;
UObject::ProcessEvent(Func, &Parms);
if (SetByCallerValue != nullptr)
*SetByCallerValue = Parms.SetByCallerValue;
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.ApplyStatScaling
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AB_BGA_Explorer_OutlanderFragmentBear_C*BearReference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Explorer_Fragment_C::ApplyStatScaling(class AB_BGA_Explorer_OutlanderFragmentBear_C* BearReference)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "ApplyStatScaling");
Params::GA_Explorer_Fragment_C_ApplyStatScaling Parms{};
Parms.BearReference = BearReference;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.K2_CanActivateAbility
// (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// const struct FGameplayAbilityActorInfo& ActorInfo (Parm, ContainsInstancedReference)
// struct FGameplayTagContainer* RelevantTags (Parm, OutParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGA_Explorer_Fragment_C::K2_CanActivateAbility(const struct FGameplayAbilityActorInfo& ActorInfo, struct FGameplayTagContainer* RelevantTags) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "K2_CanActivateAbility");
Params::GA_Explorer_Fragment_C_K2_CanActivateAbility Parms{};
Parms.ActorInfo = std::move(ActorInfo);
UObject::ProcessEvent(Func, &Parms);
if (RelevantTags != nullptr)
*RelevantTags = std::move(Parms.RelevantTags);
return Parms.ReturnValue;
}
// Function GA_Explorer_Fragment.GA_Explorer_Fragment_C.K2_ShouldUseDecoTool
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// const struct FGameplayAbilityActorInfo& ActorInfo (Parm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGA_Explorer_Fragment_C::K2_ShouldUseDecoTool(const struct FGameplayAbilityActorInfo& ActorInfo) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Explorer_Fragment_C", "K2_ShouldUseDecoTool");
Params::GA_Explorer_Fragment_C_K2_ShouldUseDecoTool Parms{};
Parms.ActorInfo = std::move(ActorInfo);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}
#pragma pack(pop)