Files
Alphanium/CppSDK/SDK/GA_DefaultPlayer_Stunned_functions.cpp

263 lines
8.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_DefaultPlayer_Stunned
#include "Basic.hpp"
#include "GA_DefaultPlayer_Stunned_classes.hpp"
#include "GA_DefaultPlayer_Stunned_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.ExecuteUbergraph_GA_DefaultPlayer_Stunned
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_DefaultPlayer_Stunned_C::ExecuteUbergraph_GA_DefaultPlayer_Stunned(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "ExecuteUbergraph_GA_DefaultPlayer_Stunned");
Params::GA_DefaultPlayer_Stunned_C_ExecuteUbergraph_GA_DefaultPlayer_Stunned Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.SoulSuckEndCheck
// (BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_Stunned_C::SoulSuckEndCheck()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "SoulSuckEndCheck");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.ResetSoulSuckRelease
// (BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_Stunned_C::ResetSoulSuckRelease()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "ResetSoulSuckRelease");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.SoulSuckCheck
// (BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_Stunned_C::SoulSuckCheck()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "SoulSuckCheck");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.ResetSoulSuckLift
// (BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_Stunned_C::ResetSoulSuckLift()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "ResetSoulSuckLift");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.K2_OnEndAbility
// (Event, Protected, BlueprintEvent)
void UGA_DefaultPlayer_Stunned_C::K2_OnEndAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "K2_OnEndAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_DefaultPlayer_Stunned_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.OnComplete_B4CDDE17442A807B7592E7A70F4F6DEF
// (BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_Stunned_C::OnComplete_B4CDDE17442A807B7592E7A70F4F6DEF()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "OnComplete_B4CDDE17442A807B7592E7A70F4F6DEF");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.OnInterrupted_B4CDDE17442A807B7592E7A70F4F6DEF
// (BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_Stunned_C::OnInterrupted_B4CDDE17442A807B7592E7A70F4F6DEF()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "OnInterrupted_B4CDDE17442A807B7592E7A70F4F6DEF");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.OnCancelled_B4CDDE17442A807B7592E7A70F4F6DEF
// (BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_Stunned_C::OnCancelled_B4CDDE17442A807B7592E7A70F4F6DEF()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "OnCancelled_B4CDDE17442A807B7592E7A70F4F6DEF");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.OnComplete_F3FA8C4A4CF8BA1E44F6768A402E7D71
// (BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_Stunned_C::OnComplete_F3FA8C4A4CF8BA1E44F6768A402E7D71()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "OnComplete_F3FA8C4A4CF8BA1E44F6768A402E7D71");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.OnInterrupted_F3FA8C4A4CF8BA1E44F6768A402E7D71
// (BlueprintCallable, BlueprintEvent)
void UGA_DefaultPlayer_Stunned_C::OnInterrupted_F3FA8C4A4CF8BA1E44F6768A402E7D71()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "OnInterrupted_F3FA8C4A4CF8BA1E44F6768A402E7D71");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.Triggered_3C8EA97E467ED88E163FF0B4F830736D
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_DefaultPlayer_Stunned_C::Triggered_3C8EA97E467ED88E163FF0B4F830736D(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "Triggered_3C8EA97E467ED88E163FF0B4F830736D");
Params::GA_DefaultPlayer_Stunned_C_Triggered_3C8EA97E467ED88E163FF0B4F830736D Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.Cancelled_3C8EA97E467ED88E163FF0B4F830736D
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_DefaultPlayer_Stunned_C::Cancelled_3C8EA97E467ED88E163FF0B4F830736D(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "Cancelled_3C8EA97E467ED88E163FF0B4F830736D");
Params::GA_DefaultPlayer_Stunned_C_Cancelled_3C8EA97E467ED88E163FF0B4F830736D Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_DefaultPlayer_Stunned.GA_DefaultPlayer_Stunned_C.Completed_3C8EA97E467ED88E163FF0B4F830736D
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_DefaultPlayer_Stunned_C::Completed_3C8EA97E467ED88E163FF0B4F830736D(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_DefaultPlayer_Stunned_C", "Completed_3C8EA97E467ED88E163FF0B4F830736D");
Params::GA_DefaultPlayer_Stunned_C_Completed_3C8EA97E467ED88E163FF0B4F830736D Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)