Files
Alphanium/CppSDK/SDK/GA_Constructor_KineticOverload_functions.cpp

180 lines
6.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Constructor_KineticOverload
#include "Basic.hpp"
#include "GA_Constructor_KineticOverload_classes.hpp"
#include "GA_Constructor_KineticOverload_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Constructor_KineticOverload.GA_Constructor_KineticOverload_C.ExecuteUbergraph_GA_Constructor_KineticOverload
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Constructor_KineticOverload_C::ExecuteUbergraph_GA_Constructor_KineticOverload(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_KineticOverload_C", "ExecuteUbergraph_GA_Constructor_KineticOverload");
Params::GA_Constructor_KineticOverload_C_ExecuteUbergraph_GA_Constructor_KineticOverload Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_KineticOverload.GA_Constructor_KineticOverload_C.AbilityTimeout
// (BlueprintCallable, BlueprintEvent)
void UGA_Constructor_KineticOverload_C::AbilityTimeout()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_KineticOverload_C", "AbilityTimeout");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_KineticOverload.GA_Constructor_KineticOverload_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGameplayEventData& EventData (ConstParm, Parm, OutParm, ReferenceParm)
void UGA_Constructor_KineticOverload_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_KineticOverload_C", "K2_ActivateAbilityFromEvent");
Params::GA_Constructor_KineticOverload_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_KineticOverload.GA_Constructor_KineticOverload_C.Targeted_AEF31BFB4F9F700D450DB3A243436FC5
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Constructor_KineticOverload_C::Targeted_AEF31BFB4F9F700D450DB3A243436FC5(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_KineticOverload_C", "Targeted_AEF31BFB4F9F700D450DB3A243436FC5");
Params::GA_Constructor_KineticOverload_C_Targeted_AEF31BFB4F9F700D450DB3A243436FC5 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_KineticOverload.GA_Constructor_KineticOverload_C.Cancelled_AEF31BFB4F9F700D450DB3A243436FC5
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Constructor_KineticOverload_C::Cancelled_AEF31BFB4F9F700D450DB3A243436FC5(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_KineticOverload_C", "Cancelled_AEF31BFB4F9F700D450DB3A243436FC5");
Params::GA_Constructor_KineticOverload_C_Cancelled_AEF31BFB4F9F700D450DB3A243436FC5 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_KineticOverload.GA_Constructor_KineticOverload_C.HitTarget
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_Constructor_KineticOverload_C::HitTarget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_KineticOverload_C", "HitTarget");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_KineticOverload.GA_Constructor_KineticOverload_C.K2_ShouldAbilityRespondToEvent
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// const struct FGameplayAbilityActorInfo& ActorInfo (Parm, ContainsInstancedReference)
// const struct FGameplayEventData& Payload (Parm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGA_Constructor_KineticOverload_C::K2_ShouldAbilityRespondToEvent(const struct FGameplayAbilityActorInfo& ActorInfo, const struct FGameplayEventData& Payload) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_KineticOverload_C", "K2_ShouldAbilityRespondToEvent");
Params::GA_Constructor_KineticOverload_C_K2_ShouldAbilityRespondToEvent Parms{};
Parms.ActorInfo = std::move(ActorInfo);
Parms.Payload = std::move(Payload);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function GA_Constructor_KineticOverload.GA_Constructor_KineticOverload_C.GetCustomAbilitySourceTransform
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor)
struct FTransform UGA_Constructor_KineticOverload_C::GetCustomAbilitySourceTransform() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_KineticOverload_C", "GetCustomAbilitySourceTransform");
Params::GA_Constructor_KineticOverload_C_GetCustomAbilitySourceTransform Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}
#pragma pack(pop)