Files
Alphanium/CppSDK/SDK/GA_Constructor_BullRush_functions.cpp

479 lines
17 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GA_Constructor_BullRush
#include "Basic.hpp"
#include "GA_Constructor_BullRush_classes.hpp"
#include "GA_Constructor_BullRush_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.ExecuteUbergraph_GA_Constructor_BullRush
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Constructor_BullRush_C::ExecuteUbergraph_GA_Constructor_BullRush(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "ExecuteUbergraph_GA_Constructor_BullRush");
Params::GA_Constructor_BullRush_C_ExecuteUbergraph_GA_Constructor_BullRush Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.CheckEndDash
// (BlueprintCallable, BlueprintEvent)
void UGA_Constructor_BullRush_C::CheckEndDash()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "CheckEndDash");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.EndDash
// (BlueprintCallable, BlueprintEvent)
void UGA_Constructor_BullRush_C::EndDash()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "EndDash");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.OnBullRushStopCollisionOverlap
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void UGA_Constructor_BullRush_C::OnBullRushStopCollisionOverlap(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "OnBullRushStopCollisionOverlap");
Params::GA_Constructor_BullRush_C_OnBullRushStopCollisionOverlap Parms{};
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.OnBullRushOverlap
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void UGA_Constructor_BullRush_C::OnBullRushOverlap(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "OnBullRushOverlap");
Params::GA_Constructor_BullRush_C_OnBullRushOverlap Parms{};
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.K2_OnEndAbility
// (Event, Protected, BlueprintEvent)
void UGA_Constructor_BullRush_C::K2_OnEndAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "K2_OnEndAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGA_Constructor_BullRush_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.Triggered_AEE84BDD4BB90ECDF1B6BF83B5EDC3C1
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Constructor_BullRush_C::Triggered_AEE84BDD4BB90ECDF1B6BF83B5EDC3C1(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "Triggered_AEE84BDD4BB90ECDF1B6BF83B5EDC3C1");
Params::GA_Constructor_BullRush_C_Triggered_AEE84BDD4BB90ECDF1B6BF83B5EDC3C1 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.Cancelled_AEE84BDD4BB90ECDF1B6BF83B5EDC3C1
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Constructor_BullRush_C::Cancelled_AEE84BDD4BB90ECDF1B6BF83B5EDC3C1(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "Cancelled_AEE84BDD4BB90ECDF1B6BF83B5EDC3C1");
Params::GA_Constructor_BullRush_C_Cancelled_AEE84BDD4BB90ECDF1B6BF83B5EDC3C1 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.Completed_AEE84BDD4BB90ECDF1B6BF83B5EDC3C1
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Constructor_BullRush_C::Completed_AEE84BDD4BB90ECDF1B6BF83B5EDC3C1(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "Completed_AEE84BDD4BB90ECDF1B6BF83B5EDC3C1");
Params::GA_Constructor_BullRush_C_Completed_AEE84BDD4BB90ECDF1B6BF83B5EDC3C1 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.OnFinish_BDF7E7A84D7FB1380E68BBB8061B5115
// (BlueprintCallable, BlueprintEvent)
void UGA_Constructor_BullRush_C::OnFinish_BDF7E7A84D7FB1380E68BBB8061B5115()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "OnFinish_BDF7E7A84D7FB1380E68BBB8061B5115");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.Triggered_7F48364C4417ADD50A45C0B1A7272F05
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Constructor_BullRush_C::Triggered_7F48364C4417ADD50A45C0B1A7272F05(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "Triggered_7F48364C4417ADD50A45C0B1A7272F05");
Params::GA_Constructor_BullRush_C_Triggered_7F48364C4417ADD50A45C0B1A7272F05 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.Cancelled_7F48364C4417ADD50A45C0B1A7272F05
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Constructor_BullRush_C::Cancelled_7F48364C4417ADD50A45C0B1A7272F05(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "Cancelled_7F48364C4417ADD50A45C0B1A7272F05");
Params::GA_Constructor_BullRush_C_Cancelled_7F48364C4417ADD50A45C0B1A7272F05 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.Completed_7F48364C4417ADD50A45C0B1A7272F05
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGA_Constructor_BullRush_C::Completed_7F48364C4417ADD50A45C0B1A7272F05(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "Completed_7F48364C4417ADD50A45C0B1A7272F05");
Params::GA_Constructor_BullRush_C_Completed_7F48364C4417ADD50A45C0B1A7272F05 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.InitBullRushVars
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Constructor_BullRush_C::InitBullRushVars()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "InitBullRushVars");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.ApplyPushAside
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPawn* PawnToPush (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Constructor_BullRush_C::ApplyPushAside(class AFortPawn* PawnToPush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "ApplyPushAside");
Params::GA_Constructor_BullRush_C_ApplyPushAside Parms{};
Parms.PawnToPush = PawnToPush;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.ApplyEndingDamage
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UGA_Constructor_BullRush_C::ApplyEndingDamage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "ApplyEndingDamage");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.FX_MotionLines_Activate
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Constructor_BullRush_C::FX_MotionLines_Activate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "FX_MotionLines_Activate");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.FX_MotionLines_Deactivate
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Constructor_BullRush_C::FX_MotionLines_Deactivate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "FX_MotionLines_Deactivate");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.ToggleSteeringReduction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bEnableSteeringReduction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Constructor_BullRush_C::ToggleSteeringReduction(bool bEnableSteeringReduction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "ToggleSteeringReduction");
Params::GA_Constructor_BullRush_C_ToggleSteeringReduction Parms{};
Parms.bEnableSteeringReduction = bEnableSteeringReduction;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.BeginPushingPawn
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPawn* PawnToPush (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Constructor_BullRush_C::BeginPushingPawn(class AFortPawn* PawnToPush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "BeginPushingPawn");
Params::GA_Constructor_BullRush_C_BeginPushingPawn Parms{};
Parms.PawnToPush = PawnToPush;
UObject::ProcessEvent(Func, &Parms);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.EndPushingAll
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Constructor_BullRush_C::EndPushingAll()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "EndPushingAll");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.FX_ShieldHitsGround
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Constructor_BullRush_C::FX_ShieldHitsGround()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "FX_ShieldHitsGround");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.FX_ImpactEnemy
// (Public, BlueprintCallable, BlueprintEvent)
void UGA_Constructor_BullRush_C::FX_ImpactEnemy()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "FX_ImpactEnemy");
UObject::ProcessEvent(Func, nullptr);
}
// Function GA_Constructor_BullRush.GA_Constructor_BullRush_C.ToggleCapsuleCollision
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGA_Constructor_BullRush_C::ToggleCapsuleCollision(bool Enable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GA_Constructor_BullRush_C", "ToggleCapsuleCollision");
Params::GA_Constructor_BullRush_C_ToggleCapsuleCollision Parms{};
Parms.Enable = Enable;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)