mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-02 03:23:33 +00:00
101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GA_Bear_Fire
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#include "Basic.hpp"
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#include "GA_Bear_Fire_classes.hpp"
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#include "GA_Bear_Fire_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function GA_Bear_Fire.GA_Bear_Fire_C.ExecuteUbergraph_GA_Bear_Fire
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGA_Bear_Fire_C::ExecuteUbergraph_GA_Bear_Fire(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Bear_Fire_C", "ExecuteUbergraph_GA_Bear_Fire");
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Params::GA_Bear_Fire_C_ExecuteUbergraph_GA_Bear_Fire Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Bear_Fire.GA_Bear_Fire_C.K2_ActivateAbility
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// (Event, Protected, BlueprintEvent)
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void UGA_Bear_Fire_C::K2_ActivateAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Bear_Fire_C", "K2_ActivateAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GA_Bear_Fire.GA_Bear_Fire_C.Targeted_0B48E8B547027954C37AA1BF4D77BE31
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGA_Bear_Fire_C::Targeted_0B48E8B547027954C37AA1BF4D77BE31(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Bear_Fire_C", "Targeted_0B48E8B547027954C37AA1BF4D77BE31");
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Params::GA_Bear_Fire_C_Targeted_0B48E8B547027954C37AA1BF4D77BE31 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GA_Bear_Fire.GA_Bear_Fire_C.Cancelled_0B48E8B547027954C37AA1BF4D77BE31
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGA_Bear_Fire_C::Cancelled_0B48E8B547027954C37AA1BF4D77BE31(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GA_Bear_Fire_C", "Cancelled_0B48E8B547027954C37AA1BF4D77BE31");
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Params::GA_Bear_Fire_C_Cancelled_0B48E8B547027954C37AA1BF4D77BE31 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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#pragma pack(pop)
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