Files
Alphanium/CppSDK/SDK/GAB_SmasherApplyFullBodyHit_functions.cpp

91 lines
2.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GAB_SmasherApplyFullBodyHit
#include "Basic.hpp"
#include "GAB_SmasherApplyFullBodyHit_classes.hpp"
#include "GAB_SmasherApplyFullBodyHit_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GAB_SmasherApplyFullBodyHit.GAB_SmasherApplyFullBodyHit_C.ExecuteUbergraph_GAB_SmasherApplyFullBodyHit
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGAB_SmasherApplyFullBodyHit_C::ExecuteUbergraph_GAB_SmasherApplyFullBodyHit(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SmasherApplyFullBodyHit_C", "ExecuteUbergraph_GAB_SmasherApplyFullBodyHit");
Params::GAB_SmasherApplyFullBodyHit_C_ExecuteUbergraph_GAB_SmasherApplyFullBodyHit Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SmasherApplyFullBodyHit.GAB_SmasherApplyFullBodyHit_C.K2_OnEndAbility
// (Event, Protected, BlueprintEvent)
void UGAB_SmasherApplyFullBodyHit_C::K2_OnEndAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SmasherApplyFullBodyHit_C", "K2_OnEndAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_SmasherApplyFullBodyHit.GAB_SmasherApplyFullBodyHit_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGameplayEventData& EventData (ConstParm, Parm, OutParm, ReferenceParm)
void UGAB_SmasherApplyFullBodyHit_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SmasherApplyFullBodyHit_C", "K2_ActivateAbilityFromEvent");
Params::GAB_SmasherApplyFullBodyHit_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_SmasherApplyFullBodyHit.GAB_SmasherApplyFullBodyHit_C.PickFullBodyHitMontageSection
// (BlueprintCallable, BlueprintEvent)
void UGAB_SmasherApplyFullBodyHit_C::PickFullBodyHitMontageSection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_SmasherApplyFullBodyHit_C", "PickFullBodyHitMontageSection");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)