Files
Alphanium/CppSDK/SDK/GAB_HuskHuntingSearch_functions.cpp

123 lines
4.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GAB_HuskHuntingSearch
#include "Basic.hpp"
#include "GAB_HuskHuntingSearch_classes.hpp"
#include "GAB_HuskHuntingSearch_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GAB_HuskHuntingSearch.GAB_HuskHuntingSearch_C.ExecuteUbergraph_GAB_HuskHuntingSearch
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGAB_HuskHuntingSearch_C::ExecuteUbergraph_GAB_HuskHuntingSearch(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_HuskHuntingSearch_C", "ExecuteUbergraph_GAB_HuskHuntingSearch");
Params::GAB_HuskHuntingSearch_C_ExecuteUbergraph_GAB_HuskHuntingSearch Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_HuskHuntingSearch.GAB_HuskHuntingSearch_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGAB_HuskHuntingSearch_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_HuskHuntingSearch_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_HuskHuntingSearch.GAB_HuskHuntingSearch_C.Triggered_9925B44A484135CDB5C78BAF8BED9454
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_HuskHuntingSearch_C::Triggered_9925B44A484135CDB5C78BAF8BED9454(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_HuskHuntingSearch_C", "Triggered_9925B44A484135CDB5C78BAF8BED9454");
Params::GAB_HuskHuntingSearch_C_Triggered_9925B44A484135CDB5C78BAF8BED9454 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_HuskHuntingSearch.GAB_HuskHuntingSearch_C.Cancelled_9925B44A484135CDB5C78BAF8BED9454
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_HuskHuntingSearch_C::Cancelled_9925B44A484135CDB5C78BAF8BED9454(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_HuskHuntingSearch_C", "Cancelled_9925B44A484135CDB5C78BAF8BED9454");
Params::GAB_HuskHuntingSearch_C_Cancelled_9925B44A484135CDB5C78BAF8BED9454 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_HuskHuntingSearch.GAB_HuskHuntingSearch_C.Completed_9925B44A484135CDB5C78BAF8BED9454
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_HuskHuntingSearch_C::Completed_9925B44A484135CDB5C78BAF8BED9454(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_HuskHuntingSearch_C", "Completed_9925B44A484135CDB5C78BAF8BED9454");
Params::GAB_HuskHuntingSearch_C_Completed_9925B44A484135CDB5C78BAF8BED9454 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)