Files
Alphanium/CppSDK/SDK/GAB_GenericApplyFullBodyHit_functions.cpp

200 lines
6.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GAB_GenericApplyFullBodyHit
#include "Basic.hpp"
#include "GAB_GenericApplyFullBodyHit_classes.hpp"
#include "GAB_GenericApplyFullBodyHit_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.ExecuteUbergraph_GAB_GenericApplyFullBodyHit
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGAB_GenericApplyFullBodyHit_C::ExecuteUbergraph_GAB_GenericApplyFullBodyHit(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "ExecuteUbergraph_GAB_GenericApplyFullBodyHit");
Params::GAB_GenericApplyFullBodyHit_C_ExecuteUbergraph_GAB_GenericApplyFullBodyHit Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.ApplyPushMomentum
// (BlueprintCallable, BlueprintEvent)
void UGAB_GenericApplyFullBodyHit_C::ApplyPushMomentum()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "ApplyPushMomentum");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.PickFullBodyHitMontageSection
// (BlueprintCallable, BlueprintEvent)
void UGAB_GenericApplyFullBodyHit_C::PickFullBodyHitMontageSection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "PickFullBodyHitMontageSection");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGameplayEventData& EventData (ConstParm, Parm, OutParm, ReferenceParm)
void UGAB_GenericApplyFullBodyHit_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "K2_ActivateAbilityFromEvent");
Params::GAB_GenericApplyFullBodyHit_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.OnHitPawn
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* SelfActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void UGAB_GenericApplyFullBodyHit_C::OnHitPawn(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "OnHitPawn");
Params::GAB_GenericApplyFullBodyHit_C_OnHitPawn Parms{};
Parms.SelfActor = SelfActor;
Parms.OtherActor = OtherActor;
Parms.NormalImpulse = std::move(NormalImpulse);
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.K2_OnEndAbility
// (Event, Protected, BlueprintEvent)
void UGAB_GenericApplyFullBodyHit_C::K2_OnEndAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "K2_OnEndAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.OnComplete_25E5E66442E815EB40A6DB8205FE0D98
// (BlueprintCallable, BlueprintEvent)
void UGAB_GenericApplyFullBodyHit_C::OnComplete_25E5E66442E815EB40A6DB8205FE0D98()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "OnComplete_25E5E66442E815EB40A6DB8205FE0D98");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.OnInterrupted_25E5E66442E815EB40A6DB8205FE0D98
// (BlueprintCallable, BlueprintEvent)
void UGAB_GenericApplyFullBodyHit_C::OnInterrupted_25E5E66442E815EB40A6DB8205FE0D98()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "OnInterrupted_25E5E66442E815EB40A6DB8205FE0D98");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.OnCancelled_25E5E66442E815EB40A6DB8205FE0D98
// (BlueprintCallable, BlueprintEvent)
void UGAB_GenericApplyFullBodyHit_C::OnCancelled_25E5E66442E815EB40A6DB8205FE0D98()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "OnCancelled_25E5E66442E815EB40A6DB8205FE0D98");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.K2_CanActivateAbility
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityActorInfo& ActorInfo (Parm, ContainsInstancedReference)
// struct FGameplayTagContainer* RelevantTags (Parm, OutParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGAB_GenericApplyFullBodyHit_C::K2_CanActivateAbility(const struct FGameplayAbilityActorInfo& ActorInfo, struct FGameplayTagContainer* RelevantTags)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "K2_CanActivateAbility");
Params::GAB_GenericApplyFullBodyHit_C_K2_CanActivateAbility Parms{};
Parms.ActorInfo = std::move(ActorInfo);
UObject::ProcessEvent(Func, &Parms);
if (RelevantTags != nullptr)
*RelevantTags = std::move(Parms.RelevantTags);
return Parms.ReturnValue;
}
}
#pragma pack(pop)