mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
200 lines
6.7 KiB
C++
200 lines
6.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GAB_GenericApplyFullBodyHit
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#include "Basic.hpp"
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#include "GAB_GenericApplyFullBodyHit_classes.hpp"
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#include "GAB_GenericApplyFullBodyHit_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.ExecuteUbergraph_GAB_GenericApplyFullBodyHit
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGAB_GenericApplyFullBodyHit_C::ExecuteUbergraph_GAB_GenericApplyFullBodyHit(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "ExecuteUbergraph_GAB_GenericApplyFullBodyHit");
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Params::GAB_GenericApplyFullBodyHit_C_ExecuteUbergraph_GAB_GenericApplyFullBodyHit Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.ApplyPushMomentum
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_GenericApplyFullBodyHit_C::ApplyPushMomentum()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "ApplyPushMomentum");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.PickFullBodyHitMontageSection
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_GenericApplyFullBodyHit_C::PickFullBodyHitMontageSection()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "PickFullBodyHitMontageSection");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.K2_ActivateAbilityFromEvent
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// const struct FGameplayEventData& EventData (ConstParm, Parm, OutParm, ReferenceParm)
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void UGAB_GenericApplyFullBodyHit_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "K2_ActivateAbilityFromEvent");
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Params::GAB_GenericApplyFullBodyHit_C_K2_ActivateAbilityFromEvent Parms{};
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Parms.EventData = std::move(EventData);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.OnHitPawn
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* SelfActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void UGAB_GenericApplyFullBodyHit_C::OnHitPawn(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "OnHitPawn");
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Params::GAB_GenericApplyFullBodyHit_C_OnHitPawn Parms{};
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Parms.SelfActor = SelfActor;
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Parms.OtherActor = OtherActor;
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Parms.NormalImpulse = std::move(NormalImpulse);
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.K2_OnEndAbility
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// (Event, Protected, BlueprintEvent)
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void UGAB_GenericApplyFullBodyHit_C::K2_OnEndAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "K2_OnEndAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.OnComplete_25E5E66442E815EB40A6DB8205FE0D98
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_GenericApplyFullBodyHit_C::OnComplete_25E5E66442E815EB40A6DB8205FE0D98()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "OnComplete_25E5E66442E815EB40A6DB8205FE0D98");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.OnInterrupted_25E5E66442E815EB40A6DB8205FE0D98
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_GenericApplyFullBodyHit_C::OnInterrupted_25E5E66442E815EB40A6DB8205FE0D98()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "OnInterrupted_25E5E66442E815EB40A6DB8205FE0D98");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.OnCancelled_25E5E66442E815EB40A6DB8205FE0D98
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_GenericApplyFullBodyHit_C::OnCancelled_25E5E66442E815EB40A6DB8205FE0D98()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "OnCancelled_25E5E66442E815EB40A6DB8205FE0D98");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_GenericApplyFullBodyHit.GAB_GenericApplyFullBodyHit_C.K2_CanActivateAbility
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// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityActorInfo& ActorInfo (Parm, ContainsInstancedReference)
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// struct FGameplayTagContainer* RelevantTags (Parm, OutParm)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UGAB_GenericApplyFullBodyHit_C::K2_CanActivateAbility(const struct FGameplayAbilityActorInfo& ActorInfo, struct FGameplayTagContainer* RelevantTags)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_GenericApplyFullBodyHit_C", "K2_CanActivateAbility");
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Params::GAB_GenericApplyFullBodyHit_C_K2_CanActivateAbility Parms{};
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Parms.ActorInfo = std::move(ActorInfo);
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UObject::ProcessEvent(Func, &Parms);
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if (RelevantTags != nullptr)
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*RelevantTags = std::move(Parms.RelevantTags);
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return Parms.ReturnValue;
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}
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}
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#pragma pack(pop)
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