Files
Alphanium/CppSDK/SDK/GAB_FlingerThrowHusk_functions.cpp

206 lines
6.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GAB_FlingerThrowHusk
#include "Basic.hpp"
#include "GAB_FlingerThrowHusk_classes.hpp"
#include "GAB_FlingerThrowHusk_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GAB_FlingerThrowHusk.GAB_FlingerThrowHusk_C.ExecuteUbergraph_GAB_FlingerThrowHusk
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGAB_FlingerThrowHusk_C::ExecuteUbergraph_GAB_FlingerThrowHusk(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_FlingerThrowHusk_C", "ExecuteUbergraph_GAB_FlingerThrowHusk");
Params::GAB_FlingerThrowHusk_C_ExecuteUbergraph_GAB_FlingerThrowHusk Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_FlingerThrowHusk.GAB_FlingerThrowHusk_C.StopFX
// (BlueprintCallable, BlueprintEvent)
void UGAB_FlingerThrowHusk_C::StopFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_FlingerThrowHusk_C", "StopFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_FlingerThrowHusk.GAB_FlingerThrowHusk_C.SpawnFX
// (BlueprintCallable, BlueprintEvent)
void UGAB_FlingerThrowHusk_C::SpawnFX()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_FlingerThrowHusk_C", "SpawnFX");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_FlingerThrowHusk.GAB_FlingerThrowHusk_C.CommitAndEndAbility
// (BlueprintCallable, BlueprintEvent)
void UGAB_FlingerThrowHusk_C::CommitAndEndAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_FlingerThrowHusk_C", "CommitAndEndAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_FlingerThrowHusk.GAB_FlingerThrowHusk_C.K2_OnEndAbility
// (Event, Protected, BlueprintEvent)
void UGAB_FlingerThrowHusk_C::K2_OnEndAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_FlingerThrowHusk_C", "K2_OnEndAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_FlingerThrowHusk.GAB_FlingerThrowHusk_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGAB_FlingerThrowHusk_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_FlingerThrowHusk_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_FlingerThrowHusk.GAB_FlingerThrowHusk_C.Triggered_B56594C44CE933A96A3E13BDCFC1097D
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_FlingerThrowHusk_C::Triggered_B56594C44CE933A96A3E13BDCFC1097D(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_FlingerThrowHusk_C", "Triggered_B56594C44CE933A96A3E13BDCFC1097D");
Params::GAB_FlingerThrowHusk_C_Triggered_B56594C44CE933A96A3E13BDCFC1097D Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_FlingerThrowHusk.GAB_FlingerThrowHusk_C.Cancelled_B56594C44CE933A96A3E13BDCFC1097D
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_FlingerThrowHusk_C::Cancelled_B56594C44CE933A96A3E13BDCFC1097D(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_FlingerThrowHusk_C", "Cancelled_B56594C44CE933A96A3E13BDCFC1097D");
Params::GAB_FlingerThrowHusk_C_Cancelled_B56594C44CE933A96A3E13BDCFC1097D Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_FlingerThrowHusk.GAB_FlingerThrowHusk_C.Completed_B56594C44CE933A96A3E13BDCFC1097D
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_FlingerThrowHusk_C::Completed_B56594C44CE933A96A3E13BDCFC1097D(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_FlingerThrowHusk_C", "Completed_B56594C44CE933A96A3E13BDCFC1097D");
Params::GAB_FlingerThrowHusk_C_Completed_B56594C44CE933A96A3E13BDCFC1097D Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_FlingerThrowHusk.GAB_FlingerThrowHusk_C.K2_CanActivateAbility
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// const struct FGameplayAbilityActorInfo& ActorInfo (Parm, ContainsInstancedReference)
// struct FGameplayTagContainer* RelevantTags (Parm, OutParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGAB_FlingerThrowHusk_C::K2_CanActivateAbility(const struct FGameplayAbilityActorInfo& ActorInfo, struct FGameplayTagContainer* RelevantTags) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_FlingerThrowHusk_C", "K2_CanActivateAbility");
Params::GAB_FlingerThrowHusk_C_K2_CanActivateAbility Parms{};
Parms.ActorInfo = std::move(ActorInfo);
UObject::ProcessEvent(Func, &Parms);
if (RelevantTags != nullptr)
*RelevantTags = std::move(Parms.RelevantTags);
return Parms.ReturnValue;
}
}
#pragma pack(pop)