mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-02 03:23:33 +00:00
220 lines
7.0 KiB
C++
220 lines
7.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GAB_BlasterRanged
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#include "Basic.hpp"
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#include "GAB_BlasterRanged_classes.hpp"
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#include "GAB_BlasterRanged_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function GAB_BlasterRanged.GAB_BlasterRanged_C.ExecuteUbergraph_GAB_BlasterRanged
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGAB_BlasterRanged_C::ExecuteUbergraph_GAB_BlasterRanged(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BlasterRanged_C", "ExecuteUbergraph_GAB_BlasterRanged");
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Params::GAB_BlasterRanged_C_ExecuteUbergraph_GAB_BlasterRanged Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_BlasterRanged.GAB_BlasterRanged_C.StopFiring
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_BlasterRanged_C::StopFiring()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BlasterRanged_C", "StopFiring");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_BlasterRanged.GAB_BlasterRanged_C.K2_OnEndAbility
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// (Event, Protected, BlueprintEvent)
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void UGAB_BlasterRanged_C::K2_OnEndAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BlasterRanged_C", "K2_OnEndAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_BlasterRanged.GAB_BlasterRanged_C.Reset Ending Montage DoOnce
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_BlasterRanged_C::Reset_Ending_Montage_DoOnce()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BlasterRanged_C", "Reset Ending Montage DoOnce");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_BlasterRanged.GAB_BlasterRanged_C.K2_ActivateAbility
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// (Event, Protected, BlueprintEvent)
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void UGAB_BlasterRanged_C::K2_ActivateAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BlasterRanged_C", "K2_ActivateAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_BlasterRanged.GAB_BlasterRanged_C.Triggered_B70914E34DF839C9F27FBA8D66801C0D
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGAB_BlasterRanged_C::Triggered_B70914E34DF839C9F27FBA8D66801C0D(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BlasterRanged_C", "Triggered_B70914E34DF839C9F27FBA8D66801C0D");
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Params::GAB_BlasterRanged_C_Triggered_B70914E34DF839C9F27FBA8D66801C0D Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_BlasterRanged.GAB_BlasterRanged_C.Cancelled_B70914E34DF839C9F27FBA8D66801C0D
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGAB_BlasterRanged_C::Cancelled_B70914E34DF839C9F27FBA8D66801C0D(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BlasterRanged_C", "Cancelled_B70914E34DF839C9F27FBA8D66801C0D");
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Params::GAB_BlasterRanged_C_Cancelled_B70914E34DF839C9F27FBA8D66801C0D Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_BlasterRanged.GAB_BlasterRanged_C.Completed_B70914E34DF839C9F27FBA8D66801C0D
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGAB_BlasterRanged_C::Completed_B70914E34DF839C9F27FBA8D66801C0D(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BlasterRanged_C", "Completed_B70914E34DF839C9F27FBA8D66801C0D");
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Params::GAB_BlasterRanged_C_Completed_B70914E34DF839C9F27FBA8D66801C0D Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_BlasterRanged.GAB_BlasterRanged_C.OnComplete_F2E0D80F47E87F169FADB1814583F0E0
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_BlasterRanged_C::OnComplete_F2E0D80F47E87F169FADB1814583F0E0()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BlasterRanged_C", "OnComplete_F2E0D80F47E87F169FADB1814583F0E0");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_BlasterRanged.GAB_BlasterRanged_C.OnInterrupted_F2E0D80F47E87F169FADB1814583F0E0
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// (BlueprintCallable, BlueprintEvent)
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void UGAB_BlasterRanged_C::OnInterrupted_F2E0D80F47E87F169FADB1814583F0E0()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BlasterRanged_C", "OnInterrupted_F2E0D80F47E87F169FADB1814583F0E0");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_BlasterRanged.GAB_BlasterRanged_C.K2_CanActivateAbility
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// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// const struct FGameplayAbilityActorInfo& ActorInfo (Parm, ContainsInstancedReference)
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// struct FGameplayTagContainer* RelevantTags (Parm, OutParm)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool UGAB_BlasterRanged_C::K2_CanActivateAbility(const struct FGameplayAbilityActorInfo& ActorInfo, struct FGameplayTagContainer* RelevantTags) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BlasterRanged_C", "K2_CanActivateAbility");
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Params::GAB_BlasterRanged_C_K2_CanActivateAbility Parms{};
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Parms.ActorInfo = std::move(ActorInfo);
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UObject::ProcessEvent(Func, &Parms);
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if (RelevantTags != nullptr)
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*RelevantTags = std::move(Parms.RelevantTags);
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return Parms.ReturnValue;
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}
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}
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#pragma pack(pop)
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