Files
Alphanium/CppSDK/SDK/GAB_BaseDespawn_functions.cpp

129 lines
4.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GAB_BaseDespawn
#include "Basic.hpp"
#include "GAB_BaseDespawn_classes.hpp"
#include "GAB_BaseDespawn_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GAB_BaseDespawn.GAB_BaseDespawn_C.ExecuteUbergraph_GAB_BaseDespawn
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGAB_BaseDespawn_C::ExecuteUbergraph_GAB_BaseDespawn(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_BaseDespawn_C", "ExecuteUbergraph_GAB_BaseDespawn");
Params::GAB_BaseDespawn_C_ExecuteUbergraph_GAB_BaseDespawn Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_BaseDespawn.GAB_BaseDespawn_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FGameplayEventData& EventData (ConstParm, Parm, OutParm, ReferenceParm)
void UGAB_BaseDespawn_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_BaseDespawn_C", "K2_ActivateAbilityFromEvent");
Params::GAB_BaseDespawn_C_K2_ActivateAbilityFromEvent Parms{};
Parms.EventData = std::move(EventData);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_BaseDespawn.GAB_BaseDespawn_C.Triggered_32BE25FF4375C5CD3FD5BABD11D3AB12
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_BaseDespawn_C::Triggered_32BE25FF4375C5CD3FD5BABD11D3AB12(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_BaseDespawn_C", "Triggered_32BE25FF4375C5CD3FD5BABD11D3AB12");
Params::GAB_BaseDespawn_C_Triggered_32BE25FF4375C5CD3FD5BABD11D3AB12 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_BaseDespawn.GAB_BaseDespawn_C.Cancelled_32BE25FF4375C5CD3FD5BABD11D3AB12
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_BaseDespawn_C::Cancelled_32BE25FF4375C5CD3FD5BABD11D3AB12(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_BaseDespawn_C", "Cancelled_32BE25FF4375C5CD3FD5BABD11D3AB12");
Params::GAB_BaseDespawn_C_Cancelled_32BE25FF4375C5CD3FD5BABD11D3AB12 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_BaseDespawn.GAB_BaseDespawn_C.Completed_32BE25FF4375C5CD3FD5BABD11D3AB12
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_BaseDespawn_C::Completed_32BE25FF4375C5CD3FD5BABD11D3AB12(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_BaseDespawn_C", "Completed_32BE25FF4375C5CD3FD5BABD11D3AB12");
Params::GAB_BaseDespawn_C_Completed_32BE25FF4375C5CD3FD5BABD11D3AB12 Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)