mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-02 03:23:33 +00:00
129 lines
4.4 KiB
C++
129 lines
4.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GAB_BaseDespawn
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#include "Basic.hpp"
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#include "GAB_BaseDespawn_classes.hpp"
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#include "GAB_BaseDespawn_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function GAB_BaseDespawn.GAB_BaseDespawn_C.ExecuteUbergraph_GAB_BaseDespawn
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGAB_BaseDespawn_C::ExecuteUbergraph_GAB_BaseDespawn(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BaseDespawn_C", "ExecuteUbergraph_GAB_BaseDespawn");
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Params::GAB_BaseDespawn_C_ExecuteUbergraph_GAB_BaseDespawn Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_BaseDespawn.GAB_BaseDespawn_C.K2_ActivateAbilityFromEvent
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// const struct FGameplayEventData& EventData (ConstParm, Parm, OutParm, ReferenceParm)
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void UGAB_BaseDespawn_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BaseDespawn_C", "K2_ActivateAbilityFromEvent");
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Params::GAB_BaseDespawn_C_K2_ActivateAbilityFromEvent Parms{};
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Parms.EventData = std::move(EventData);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_BaseDespawn.GAB_BaseDespawn_C.Triggered_32BE25FF4375C5CD3FD5BABD11D3AB12
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGAB_BaseDespawn_C::Triggered_32BE25FF4375C5CD3FD5BABD11D3AB12(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BaseDespawn_C", "Triggered_32BE25FF4375C5CD3FD5BABD11D3AB12");
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Params::GAB_BaseDespawn_C_Triggered_32BE25FF4375C5CD3FD5BABD11D3AB12 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_BaseDespawn.GAB_BaseDespawn_C.Cancelled_32BE25FF4375C5CD3FD5BABD11D3AB12
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGAB_BaseDespawn_C::Cancelled_32BE25FF4375C5CD3FD5BABD11D3AB12(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BaseDespawn_C", "Cancelled_32BE25FF4375C5CD3FD5BABD11D3AB12");
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Params::GAB_BaseDespawn_C_Cancelled_32BE25FF4375C5CD3FD5BABD11D3AB12 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_BaseDespawn.GAB_BaseDespawn_C.Completed_32BE25FF4375C5CD3FD5BABD11D3AB12
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGAB_BaseDespawn_C::Completed_32BE25FF4375C5CD3FD5BABD11D3AB12(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_BaseDespawn_C", "Completed_32BE25FF4375C5CD3FD5BABD11D3AB12");
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Params::GAB_BaseDespawn_C_Completed_32BE25FF4375C5CD3FD5BABD11D3AB12 Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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#pragma pack(pop)
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