mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-03 11:33:31 +00:00
123 lines
4.0 KiB
C++
123 lines
4.0 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GAB_AIBaseMelee
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#include "Basic.hpp"
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#include "GAB_AIBaseMelee_classes.hpp"
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#include "GAB_AIBaseMelee_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function GAB_AIBaseMelee.GAB_AIBaseMelee_C.ExecuteUbergraph_GAB_AIBaseMelee
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UGAB_AIBaseMelee_C::ExecuteUbergraph_GAB_AIBaseMelee(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_AIBaseMelee_C", "ExecuteUbergraph_GAB_AIBaseMelee");
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Params::GAB_AIBaseMelee_C_ExecuteUbergraph_GAB_AIBaseMelee Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_AIBaseMelee.GAB_AIBaseMelee_C.K2_ActivateAbility
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// (Event, Protected, BlueprintEvent)
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void UGAB_AIBaseMelee_C::K2_ActivateAbility()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_AIBaseMelee_C", "K2_ActivateAbility");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GAB_AIBaseMelee.GAB_AIBaseMelee_C.Triggered_8CCC8A6B41B7B728038BDE887BD23BCC
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGAB_AIBaseMelee_C::Triggered_8CCC8A6B41B7B728038BDE887BD23BCC(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_AIBaseMelee_C", "Triggered_8CCC8A6B41B7B728038BDE887BD23BCC");
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Params::GAB_AIBaseMelee_C_Triggered_8CCC8A6B41B7B728038BDE887BD23BCC Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_AIBaseMelee.GAB_AIBaseMelee_C.Cancelled_8CCC8A6B41B7B728038BDE887BD23BCC
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGAB_AIBaseMelee_C::Cancelled_8CCC8A6B41B7B728038BDE887BD23BCC(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_AIBaseMelee_C", "Cancelled_8CCC8A6B41B7B728038BDE887BD23BCC");
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Params::GAB_AIBaseMelee_C_Cancelled_8CCC8A6B41B7B728038BDE887BD23BCC Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GAB_AIBaseMelee.GAB_AIBaseMelee_C.Completed_8CCC8A6B41B7B728038BDE887BD23BCC
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTag& ApplicationTag (Parm)
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void UGAB_AIBaseMelee_C::Completed_8CCC8A6B41B7B728038BDE887BD23BCC(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("GAB_AIBaseMelee_C", "Completed_8CCC8A6B41B7B728038BDE887BD23BCC");
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Params::GAB_AIBaseMelee_C_Completed_8CCC8A6B41B7B728038BDE887BD23BCC Parms{};
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Parms.TargetData = std::move(TargetData);
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Parms.ApplicationTag = std::move(ApplicationTag);
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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#pragma pack(pop)
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