Files
Alphanium/CppSDK/SDK/GAB_AIBaseMelee_functions.cpp

123 lines
4.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GAB_AIBaseMelee
#include "Basic.hpp"
#include "GAB_AIBaseMelee_classes.hpp"
#include "GAB_AIBaseMelee_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function GAB_AIBaseMelee.GAB_AIBaseMelee_C.ExecuteUbergraph_GAB_AIBaseMelee
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UGAB_AIBaseMelee_C::ExecuteUbergraph_GAB_AIBaseMelee(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_AIBaseMelee_C", "ExecuteUbergraph_GAB_AIBaseMelee");
Params::GAB_AIBaseMelee_C_ExecuteUbergraph_GAB_AIBaseMelee Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_AIBaseMelee.GAB_AIBaseMelee_C.K2_ActivateAbility
// (Event, Protected, BlueprintEvent)
void UGAB_AIBaseMelee_C::K2_ActivateAbility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_AIBaseMelee_C", "K2_ActivateAbility");
UObject::ProcessEvent(Func, nullptr);
}
// Function GAB_AIBaseMelee.GAB_AIBaseMelee_C.Triggered_8CCC8A6B41B7B728038BDE887BD23BCC
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_AIBaseMelee_C::Triggered_8CCC8A6B41B7B728038BDE887BD23BCC(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_AIBaseMelee_C", "Triggered_8CCC8A6B41B7B728038BDE887BD23BCC");
Params::GAB_AIBaseMelee_C_Triggered_8CCC8A6B41B7B728038BDE887BD23BCC Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_AIBaseMelee.GAB_AIBaseMelee_C.Cancelled_8CCC8A6B41B7B728038BDE887BD23BCC
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_AIBaseMelee_C::Cancelled_8CCC8A6B41B7B728038BDE887BD23BCC(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_AIBaseMelee_C", "Cancelled_8CCC8A6B41B7B728038BDE887BD23BCC");
Params::GAB_AIBaseMelee_C_Cancelled_8CCC8A6B41B7B728038BDE887BD23BCC Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
// Function GAB_AIBaseMelee.GAB_AIBaseMelee_C.Completed_8CCC8A6B41B7B728038BDE887BD23BCC
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGameplayAbilityTargetDataHandle&TargetData (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& ApplicationTag (Parm)
void UGAB_AIBaseMelee_C::Completed_8CCC8A6B41B7B728038BDE887BD23BCC(const struct FGameplayAbilityTargetDataHandle& TargetData, const struct FGameplayTag& ApplicationTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GAB_AIBaseMelee_C", "Completed_8CCC8A6B41B7B728038BDE887BD23BCC");
Params::GAB_AIBaseMelee_C_Completed_8CCC8A6B41B7B728038BDE887BD23BCC Parms{};
Parms.TargetData = std::move(TargetData);
Parms.ApplicationTag = std::move(ApplicationTag);
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)