mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 11:43:28 +00:00
203 lines
5.2 KiB
C++
203 lines
5.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: DayPhaseLightingAndFog
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#include "Basic.hpp"
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#include "DayPhaseLightingAndFog_classes.hpp"
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#include "DayPhaseLightingAndFog_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.ExecuteUbergraph_DayPhaseLightingAndFog
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ADayPhaseLightingAndFog_C::ExecuteUbergraph_DayPhaseLightingAndFog(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DayPhaseLightingAndFog_C", "ExecuteUbergraph_DayPhaseLightingAndFog");
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Params::DayPhaseLightingAndFog_C_ExecuteUbergraph_DayPhaseLightingAndFog Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.LightningStrike
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// (BlueprintCallable, BlueprintEvent)
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void ADayPhaseLightingAndFog_C::LightningStrike()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DayPhaseLightingAndFog_C", "LightningStrike");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.OnStormEnd
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void ADayPhaseLightingAndFog_C::OnStormEnd()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DayPhaseLightingAndFog_C", "OnStormEnd");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.OnStormStart
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void ADayPhaseLightingAndFog_C::OnStormStart()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DayPhaseLightingAndFog_C", "OnStormStart");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.StartStorm
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// (BlueprintCallable, BlueprintEvent)
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void ADayPhaseLightingAndFog_C::StartStorm()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DayPhaseLightingAndFog_C", "StartStorm");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.DisableLightAndFog
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ADayPhaseLightingAndFog_C::DisableLightAndFog(bool Enable)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DayPhaseLightingAndFog_C", "DisableLightAndFog");
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Params::DayPhaseLightingAndFog_C_DisableLightAndFog Parms{};
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Parms.Enable = Enable;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.FlashLightning__UpdateFunc
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// (BlueprintEvent)
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void ADayPhaseLightingAndFog_C::FlashLightning__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DayPhaseLightingAndFog_C", "FlashLightning__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.FlashLightning__FinishedFunc
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// (BlueprintEvent)
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void ADayPhaseLightingAndFog_C::FlashLightning__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DayPhaseLightingAndFog_C", "FlashLightning__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.New Storm Timeline__FireOffRain__EventFunc
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// (BlueprintEvent)
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void ADayPhaseLightingAndFog_C::New_Storm_Timeline__FireOffRain__EventFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DayPhaseLightingAndFog_C", "New Storm Timeline__FireOffRain__EventFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.New Storm Timeline__UpdateFunc
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// (BlueprintEvent)
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void ADayPhaseLightingAndFog_C::New_Storm_Timeline__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DayPhaseLightingAndFog_C", "New Storm Timeline__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.New Storm Timeline__FinishedFunc
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// (BlueprintEvent)
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void ADayPhaseLightingAndFog_C::New_Storm_Timeline__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DayPhaseLightingAndFog_C", "New Storm Timeline__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ADayPhaseLightingAndFog_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("DayPhaseLightingAndFog_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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