Files
Alphanium/CppSDK/SDK/DayPhaseLightingAndFog_functions.cpp

203 lines
5.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: DayPhaseLightingAndFog
#include "Basic.hpp"
#include "DayPhaseLightingAndFog_classes.hpp"
#include "DayPhaseLightingAndFog_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.ExecuteUbergraph_DayPhaseLightingAndFog
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ADayPhaseLightingAndFog_C::ExecuteUbergraph_DayPhaseLightingAndFog(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DayPhaseLightingAndFog_C", "ExecuteUbergraph_DayPhaseLightingAndFog");
Params::DayPhaseLightingAndFog_C_ExecuteUbergraph_DayPhaseLightingAndFog Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.LightningStrike
// (BlueprintCallable, BlueprintEvent)
void ADayPhaseLightingAndFog_C::LightningStrike()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DayPhaseLightingAndFog_C", "LightningStrike");
UObject::ProcessEvent(Func, nullptr);
}
// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.OnStormEnd
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void ADayPhaseLightingAndFog_C::OnStormEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DayPhaseLightingAndFog_C", "OnStormEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.OnStormStart
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void ADayPhaseLightingAndFog_C::OnStormStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DayPhaseLightingAndFog_C", "OnStormStart");
UObject::ProcessEvent(Func, nullptr);
}
// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.StartStorm
// (BlueprintCallable, BlueprintEvent)
void ADayPhaseLightingAndFog_C::StartStorm()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DayPhaseLightingAndFog_C", "StartStorm");
UObject::ProcessEvent(Func, nullptr);
}
// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.DisableLightAndFog
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ADayPhaseLightingAndFog_C::DisableLightAndFog(bool Enable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DayPhaseLightingAndFog_C", "DisableLightAndFog");
Params::DayPhaseLightingAndFog_C_DisableLightAndFog Parms{};
Parms.Enable = Enable;
UObject::ProcessEvent(Func, &Parms);
}
// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.FlashLightning__UpdateFunc
// (BlueprintEvent)
void ADayPhaseLightingAndFog_C::FlashLightning__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DayPhaseLightingAndFog_C", "FlashLightning__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.FlashLightning__FinishedFunc
// (BlueprintEvent)
void ADayPhaseLightingAndFog_C::FlashLightning__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DayPhaseLightingAndFog_C", "FlashLightning__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.New Storm Timeline__FireOffRain__EventFunc
// (BlueprintEvent)
void ADayPhaseLightingAndFog_C::New_Storm_Timeline__FireOffRain__EventFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DayPhaseLightingAndFog_C", "New Storm Timeline__FireOffRain__EventFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.New Storm Timeline__UpdateFunc
// (BlueprintEvent)
void ADayPhaseLightingAndFog_C::New_Storm_Timeline__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DayPhaseLightingAndFog_C", "New Storm Timeline__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.New Storm Timeline__FinishedFunc
// (BlueprintEvent)
void ADayPhaseLightingAndFog_C::New_Storm_Timeline__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DayPhaseLightingAndFog_C", "New Storm Timeline__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function DayPhaseLightingAndFog.DayPhaseLightingAndFog_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ADayPhaseLightingAndFog_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DayPhaseLightingAndFog_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)