Files
Alphanium/CppSDK/SDK/CloudSeeker_functions.cpp

202 lines
6.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CloudSeeker
#include "Basic.hpp"
#include "CloudSeeker_classes.hpp"
#include "CloudSeeker_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function CloudSeeker.CloudSeeker_C.ExecuteUbergraph_CloudSeeker
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ACloudSeeker_C::ExecuteUbergraph_CloudSeeker(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CloudSeeker_C", "ExecuteUbergraph_CloudSeeker");
Params::CloudSeeker_C_ExecuteUbergraph_CloudSeeker Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function CloudSeeker.CloudSeeker_C.BndEvt__CollisionSphere_K2Node_ComponentBoundEvent_78_ComponentBeginOverlapSignature__DelegateSignature
// (HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void ACloudSeeker_C::BndEvt__CollisionSphere_K2Node_ComponentBoundEvent_78_ComponentBeginOverlapSignature__DelegateSignature(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CloudSeeker_C", "BndEvt__CollisionSphere_K2Node_ComponentBoundEvent_78_ComponentBeginOverlapSignature__DelegateSignature");
Params::CloudSeeker_C_BndEvt__CollisionSphere_K2Node_ComponentBoundEvent_78_ComponentBeginOverlapSignature__DelegateSignature Parms{};
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
UObject::ProcessEvent(Func, &Parms);
}
// Function CloudSeeker.CloudSeeker_C.ReceiveActorBeginOverlap
// (Event, Public, BlueprintEvent)
// Parameters:
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ACloudSeeker_C::ReceiveActorBeginOverlap(class AActor* OtherActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CloudSeeker_C", "ReceiveActorBeginOverlap");
Params::CloudSeeker_C_ReceiveActorBeginOverlap Parms{};
Parms.OtherActor = OtherActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function CloudSeeker.CloudSeeker_C.ReceivedAIPath
// (BlueprintCallable, BlueprintEvent)
void ACloudSeeker_C::ReceivedAIPath()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CloudSeeker_C", "ReceivedAIPath");
UObject::ProcessEvent(Func, nullptr);
}
// Function CloudSeeker.CloudSeeker_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void ACloudSeeker_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CloudSeeker_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function CloudSeeker.CloudSeeker_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ACloudSeeker_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CloudSeeker_C", "ReceiveTick");
Params::CloudSeeker_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function CloudSeeker.CloudSeeker_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ACloudSeeker_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CloudSeeker_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function CloudSeeker.CloudSeeker_C.CreateTheSpline
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool* Continue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ACloudSeeker_C::CreateTheSpline(bool* Continue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CloudSeeker_C", "CreateTheSpline");
Params::CloudSeeker_C_CreateTheSpline Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Continue != nullptr)
*Continue = Parms.Continue;
}
// Function CloudSeeker.CloudSeeker_C.Get Control Points
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void ACloudSeeker_C::Get_Control_Points()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CloudSeeker_C", "Get Control Points");
UObject::ProcessEvent(Func, nullptr);
}
// Function CloudSeeker.CloudSeeker_C.updateTargetLocation
// (Public, BlueprintCallable, BlueprintEvent)
void ACloudSeeker_C::updateTargetLocation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CloudSeeker_C", "updateTargetLocation");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)