Files
Alphanium/CppSDK/SDK/Car_Copper_functions.cpp

389 lines
14 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Car_Copper
#include "Basic.hpp"
#include "Car_Copper_classes.hpp"
#include "Car_Copper_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function Car_Copper.Car_Copper_C.ExecuteUbergraph_Car_Copper
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ACar_Copper_C::ExecuteUbergraph_Car_Copper(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "ExecuteUbergraph_Car_Copper");
Params::Car_Copper_C_ExecuteUbergraph_Car_Copper Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Car_Copper.Car_Copper_C.OnDamageServer
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void ACar_Copper_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "OnDamageServer");
Params::Car_Copper_C_OnDamageServer Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function Car_Copper.Car_Copper_C.ReceiveEndPlay
// (Event, Public, BlueprintEvent)
// Parameters:
// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ACar_Copper_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "ReceiveEndPlay");
Params::Car_Copper_C_ReceiveEndPlay Parms{};
Parms.EndPlayReason = EndPlayReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function Car_Copper.Car_Copper_C.OnDamagePlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void ACar_Copper_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "OnDamagePlayEffects");
Params::Car_Copper_C_OnDamagePlayEffects Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function Car_Copper.Car_Copper_C.OnDeathPlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void ACar_Copper_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "OnDeathPlayEffects");
Params::Car_Copper_C_OnDeathPlayEffects Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function Car_Copper.Car_Copper_C.TriggerLowHealthParticleEffect
// (BlueprintCallable, BlueprintEvent)
void ACar_Copper_C::TriggerLowHealthParticleEffect()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "TriggerLowHealthParticleEffect");
UObject::ProcessEvent(Func, nullptr);
}
// Function Car_Copper.Car_Copper_C.FadeSirenLight
// (BlueprintCallable, BlueprintEvent)
void ACar_Copper_C::FadeSirenLight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "FadeSirenLight");
UObject::ProcessEvent(Func, nullptr);
}
// Function Car_Copper.Car_Copper_C.StartSirenLight
// (BlueprintCallable, BlueprintEvent)
void ACar_Copper_C::StartSirenLight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "StartSirenLight");
UObject::ProcessEvent(Func, nullptr);
}
// Function Car_Copper.Car_Copper_C.ReceiveHit
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void ACar_Copper_C::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "ReceiveHit");
Params::Car_Copper_C_ReceiveHit Parms{};
Parms.MyComp = MyComp;
Parms.Other = Other;
Parms.OtherComp = OtherComp;
Parms.bSelfMoved = bSelfMoved;
Parms.HitLocation = std::move(HitLocation);
Parms.HitNormal = std::move(HitNormal);
Parms.NormalImpulse = std::move(NormalImpulse);
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function Car_Copper.Car_Copper_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void ACar_Copper_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function Car_Copper.Car_Copper_C.Timeline_2__FireOffNoise__EventFunc
// (BlueprintEvent)
void ACar_Copper_C::Timeline_2__FireOffNoise__EventFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "Timeline_2__FireOffNoise__EventFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Car_Copper.Car_Copper_C.Timeline_2__UpdateFunc
// (BlueprintEvent)
void ACar_Copper_C::Timeline_2__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "Timeline_2__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Car_Copper.Car_Copper_C.Timeline_2__FinishedFunc
// (BlueprintEvent)
void ACar_Copper_C::Timeline_2__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "Timeline_2__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Car_Copper.Car_Copper_C.BounceCar__UpdateFunc
// (BlueprintEvent)
void ACar_Copper_C::BounceCar__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "BounceCar__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Car_Copper.Car_Copper_C.BounceCar__FinishedFunc
// (BlueprintEvent)
void ACar_Copper_C::BounceCar__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "BounceCar__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Car_Copper.Car_Copper_C.Timeline_0__UpdateFunc
// (BlueprintEvent)
void ACar_Copper_C::Timeline_0__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "Timeline_0__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Car_Copper.Car_Copper_C.Timeline_0__FinishedFunc
// (BlueprintEvent)
void ACar_Copper_C::Timeline_0__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "Timeline_0__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function Car_Copper.Car_Copper_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ACar_Copper_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function Car_Copper.Car_Copper_C.StopCarAlarmFromPlaying
// (BlueprintCallable, BlueprintEvent)
void ACar_Copper_C::StopCarAlarmFromPlaying()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "StopCarAlarmFromPlaying");
UObject::ProcessEvent(Func, nullptr);
}
// Function Car_Copper.Car_Copper_C.setcanmakebouncingnoisetrue
// (BlueprintCallable, BlueprintEvent)
void ACar_Copper_C::setcanmakebouncingnoisetrue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Car_Copper_C", "setcanmakebouncingnoisetrue");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)