mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 11:43:28 +00:00
389 lines
14 KiB
C++
389 lines
14 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Car_Copper
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#include "Basic.hpp"
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#include "Car_Copper_classes.hpp"
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#include "Car_Copper_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function Car_Copper.Car_Copper_C.ExecuteUbergraph_Car_Copper
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ACar_Copper_C::ExecuteUbergraph_Car_Copper(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "ExecuteUbergraph_Car_Copper");
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Params::Car_Copper_C_ExecuteUbergraph_Car_Copper Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Car_Copper.Car_Copper_C.OnDamageServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void ACar_Copper_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "OnDamageServer");
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Params::Car_Copper_C_OnDamageServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Car_Copper.Car_Copper_C.ReceiveEndPlay
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ACar_Copper_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "ReceiveEndPlay");
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Params::Car_Copper_C_ReceiveEndPlay Parms{};
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Parms.EndPlayReason = EndPlayReason;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Car_Copper.Car_Copper_C.OnDamagePlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void ACar_Copper_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "OnDamagePlayEffects");
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Params::Car_Copper_C_OnDamagePlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Car_Copper.Car_Copper_C.OnDeathPlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void ACar_Copper_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "OnDeathPlayEffects");
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Params::Car_Copper_C_OnDeathPlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Car_Copper.Car_Copper_C.TriggerLowHealthParticleEffect
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// (BlueprintCallable, BlueprintEvent)
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void ACar_Copper_C::TriggerLowHealthParticleEffect()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "TriggerLowHealthParticleEffect");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Car_Copper.Car_Copper_C.FadeSirenLight
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// (BlueprintCallable, BlueprintEvent)
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void ACar_Copper_C::FadeSirenLight()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "FadeSirenLight");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Car_Copper.Car_Copper_C.StartSirenLight
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// (BlueprintCallable, BlueprintEvent)
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void ACar_Copper_C::StartSirenLight()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "StartSirenLight");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Car_Copper.Car_Copper_C.ReceiveHit
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void ACar_Copper_C::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "ReceiveHit");
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Params::Car_Copper_C_ReceiveHit Parms{};
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Parms.MyComp = MyComp;
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Parms.Other = Other;
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Parms.OtherComp = OtherComp;
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Parms.bSelfMoved = bSelfMoved;
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Parms.HitLocation = std::move(HitLocation);
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Parms.HitNormal = std::move(HitNormal);
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Parms.NormalImpulse = std::move(NormalImpulse);
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function Car_Copper.Car_Copper_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void ACar_Copper_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Car_Copper.Car_Copper_C.Timeline_2__FireOffNoise__EventFunc
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// (BlueprintEvent)
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void ACar_Copper_C::Timeline_2__FireOffNoise__EventFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "Timeline_2__FireOffNoise__EventFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Car_Copper.Car_Copper_C.Timeline_2__UpdateFunc
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// (BlueprintEvent)
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void ACar_Copper_C::Timeline_2__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "Timeline_2__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Car_Copper.Car_Copper_C.Timeline_2__FinishedFunc
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// (BlueprintEvent)
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void ACar_Copper_C::Timeline_2__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "Timeline_2__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Car_Copper.Car_Copper_C.BounceCar__UpdateFunc
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// (BlueprintEvent)
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void ACar_Copper_C::BounceCar__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "BounceCar__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Car_Copper.Car_Copper_C.BounceCar__FinishedFunc
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// (BlueprintEvent)
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void ACar_Copper_C::BounceCar__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "BounceCar__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Car_Copper.Car_Copper_C.Timeline_0__UpdateFunc
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// (BlueprintEvent)
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void ACar_Copper_C::Timeline_0__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "Timeline_0__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Car_Copper.Car_Copper_C.Timeline_0__FinishedFunc
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// (BlueprintEvent)
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void ACar_Copper_C::Timeline_0__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "Timeline_0__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Car_Copper.Car_Copper_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ACar_Copper_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Car_Copper.Car_Copper_C.StopCarAlarmFromPlaying
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// (BlueprintCallable, BlueprintEvent)
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void ACar_Copper_C::StopCarAlarmFromPlaying()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "StopCarAlarmFromPlaying");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function Car_Copper.Car_Copper_C.setcanmakebouncingnoisetrue
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// (BlueprintCallable, BlueprintEvent)
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void ACar_Copper_C::setcanmakebouncingnoisetrue()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Car_Copper_C", "setcanmakebouncingnoisetrue");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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