mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
291 lines
10 KiB
C++
291 lines
10 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BluGlo_Node
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#include "Basic.hpp"
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#include "BluGlo_Node_classes.hpp"
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#include "BluGlo_Node_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function BluGlo_Node.BluGlo_Node_C.ExecuteUbergraph_BluGlo_Node
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABluGlo_Node_C::ExecuteUbergraph_BluGlo_Node(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "ExecuteUbergraph_BluGlo_Node");
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Params::BluGlo_Node_C_ExecuteUbergraph_BluGlo_Node Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BluGlo_Node.BluGlo_Node_C.ShowSpawnTrail
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// (Net, NetReliable, NetMulticast, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FVector& StartLocation_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float AnimDelay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABluGlo_Node_C::ShowSpawnTrail(const struct FVector& StartLocation_0, float AnimDelay)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "ShowSpawnTrail");
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Params::BluGlo_Node_C_ShowSpawnTrail Parms{};
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Parms.StartLocation_0 = std::move(StartLocation_0);
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Parms.AnimDelay = AnimDelay;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BluGlo_Node.BluGlo_Node_C.HandleMissionEvent_LocateBluGlo
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGuid& MissionGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& ObjectiveHandle (Parm)
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// class UFortMissionEventParams* Params_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* EventFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const class UDataAsset* EventContent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 GenericInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float GenericFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const class FText& GenericText (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTagContainer& GameplayTags (Parm)
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// const struct FFortMissionEvent& MissionEvent (ConstParm, Parm, OutParm, ReferenceParm)
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void ABluGlo_Node_C::HandleMissionEvent_LocateBluGlo(const struct FGuid& MissionGuid, const struct FGameplayTagContainer& ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "HandleMissionEvent_LocateBluGlo");
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Params::BluGlo_Node_C_HandleMissionEvent_LocateBluGlo Parms{};
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Parms.MissionGuid = std::move(MissionGuid);
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Parms.ObjectiveHandle = std::move(ObjectiveHandle);
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Parms.Params_0 = Params_0;
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Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
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Parms.EventFocus = EventFocus;
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Parms.EventContent = EventContent;
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Parms.EventInstigator = EventInstigator;
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Parms.GenericInt = GenericInt;
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Parms.GenericFloat = GenericFloat;
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Parms.GenericText = std::move(GenericText);
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Parms.GameplayTags = std::move(GameplayTags);
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Parms.MissionEvent = std::move(MissionEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BluGlo_Node.BluGlo_Node_C.BlueprintOnInteract
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// (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
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// Parameters:
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// const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABluGlo_Node_C::BlueprintOnInteract(const class AFortPawn* InteractingPawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "BlueprintOnInteract");
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Params::BluGlo_Node_C_BlueprintOnInteract Parms{};
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Parms.InteractingPawn = InteractingPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BluGlo_Node.BluGlo_Node_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void ABluGlo_Node_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BluGlo_Node.BluGlo_Node_C.BlueprintHandleMissionEventNoReply
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// const struct FFortMissionEvent& MissionEvent (ConstParm, Parm, OutParm, ReferenceParm)
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void ABluGlo_Node_C::BlueprintHandleMissionEventNoReply(const struct FFortMissionEvent& MissionEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "BlueprintHandleMissionEventNoReply");
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Params::BluGlo_Node_C_BlueprintHandleMissionEventNoReply Parms{};
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Parms.MissionEvent = std::move(MissionEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BluGlo_Node.BluGlo_Node_C.Trail__UpdateFunc
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// (BlueprintEvent)
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void ABluGlo_Node_C::Trail__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "Trail__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BluGlo_Node.BluGlo_Node_C.Trail__FinishedFunc
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// (BlueprintEvent)
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void ABluGlo_Node_C::Trail__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "Trail__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BluGlo_Node.BluGlo_Node_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ABluGlo_Node_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BluGlo_Node.BluGlo_Node_C.OnRep_ActivateEffects
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// (BlueprintCallable, BlueprintEvent)
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void ABluGlo_Node_C::OnRep_ActivateEffects()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "OnRep_ActivateEffects");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BluGlo_Node.BluGlo_Node_C.OnRep_DeActivateEffects
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// (BlueprintCallable, BlueprintEvent)
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void ABluGlo_Node_C::OnRep_DeActivateEffects()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "OnRep_DeActivateEffects");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BluGlo_Node.BluGlo_Node_C.OnRep_CanInteract
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// (BlueprintCallable, BlueprintEvent)
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void ABluGlo_Node_C::OnRep_CanInteract()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "OnRep_CanInteract");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BluGlo_Node.BluGlo_Node_C.BlueprintCanInteract
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool ABluGlo_Node_C::BlueprintCanInteract(const class AFortPawn* InteractingPawn) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "BlueprintCanInteract");
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Params::BluGlo_Node_C_BlueprintCanInteract Parms{};
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Parms.InteractingPawn = InteractingPawn;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BluGlo_Node.BluGlo_Node_C.BlueprintGetInteractionString
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FText ReturnValue (Parm, OutParm, ReturnParm)
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class FText ABluGlo_Node_C::BlueprintGetInteractionString(const class AFortPawn* InteractingPawn) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGlo_Node_C", "BlueprintGetInteractionString");
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Params::BluGlo_Node_C_BlueprintGetInteractionString Parms{};
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Parms.InteractingPawn = InteractingPawn;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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#pragma pack(pop)
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