Files
Alphanium/CppSDK/SDK/BluGloManager_functions.cpp

241 lines
11 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BluGloManager
#include "Basic.hpp"
#include "BluGloManager_classes.hpp"
#include "BluGloManager_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function BluGloManager.BluGloManager_C.ExecuteUbergraph_BluGloManager
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABluGloManager_C::ExecuteUbergraph_BluGloManager(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BluGloManager_C", "ExecuteUbergraph_BluGloManager");
Params::BluGloManager_C_ExecuteUbergraph_BluGloManager Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BluGloManager.BluGloManager_C.StopSpawnFX
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool off (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABluGloManager_C::StopSpawnFX(bool off)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BluGloManager_C", "StopSpawnFX");
Params::BluGloManager_C_StopSpawnFX Parms{};
Parms.off = off;
UObject::ProcessEvent(Func, &Parms);
}
// Function BluGloManager.BluGloManager_C.HandleMissionEvent_RequestBluGloSpawnUseEQS
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGuid& MissionGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& ObjectiveHandle (Parm)
// class UFortMissionEventParams* Params_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UObject* EventFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const class UDataAsset* EventContent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 GenericInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float GenericFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const class FText& GenericText (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTagContainer& GameplayTags (Parm)
// const struct FFortMissionEvent& MissionEvent (ConstParm, Parm, OutParm, ReferenceParm)
void ABluGloManager_C::HandleMissionEvent_RequestBluGloSpawnUseEQS(const struct FGuid& MissionGuid, const struct FGameplayTagContainer& ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BluGloManager_C", "HandleMissionEvent_RequestBluGloSpawnUseEQS");
Params::BluGloManager_C_HandleMissionEvent_RequestBluGloSpawnUseEQS Parms{};
Parms.MissionGuid = std::move(MissionGuid);
Parms.ObjectiveHandle = std::move(ObjectiveHandle);
Parms.Params_0 = Params_0;
Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
Parms.EventFocus = EventFocus;
Parms.EventContent = EventContent;
Parms.EventInstigator = EventInstigator;
Parms.GenericInt = GenericInt;
Parms.GenericFloat = GenericFloat;
Parms.GenericText = std::move(GenericText);
Parms.GameplayTags = std::move(GameplayTags);
Parms.MissionEvent = std::move(MissionEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function BluGloManager.BluGloManager_C.EQSQueryFinished
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABluGloManager_C::EQSQueryFinished(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BluGloManager_C", "EQSQueryFinished");
Params::BluGloManager_C_EQSQueryFinished Parms{};
Parms.QueryInstance = QueryInstance;
Parms.QueryStatus = QueryStatus;
UObject::ProcessEvent(Func, &Parms);
}
// Function BluGloManager.BluGloManager_C.HandleMissionEvent_RequestBluGloSpawnUseActor
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// const struct FGuid& MissionGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& ObjectiveHandle (Parm)
// class UFortMissionEventParams* Params_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UObject* EventFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const class UDataAsset* EventContent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 GenericInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float GenericFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const class FText& GenericText (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTagContainer& GameplayTags (Parm)
// const struct FFortMissionEvent& MissionEvent (ConstParm, Parm, OutParm, ReferenceParm)
void ABluGloManager_C::HandleMissionEvent_RequestBluGloSpawnUseActor(const struct FGuid& MissionGuid, const struct FGameplayTagContainer& ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BluGloManager_C", "HandleMissionEvent_RequestBluGloSpawnUseActor");
Params::BluGloManager_C_HandleMissionEvent_RequestBluGloSpawnUseActor Parms{};
Parms.MissionGuid = std::move(MissionGuid);
Parms.ObjectiveHandle = std::move(ObjectiveHandle);
Parms.Params_0 = Params_0;
Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
Parms.EventFocus = EventFocus;
Parms.EventContent = EventContent;
Parms.EventInstigator = EventInstigator;
Parms.GenericInt = GenericInt;
Parms.GenericFloat = GenericFloat;
Parms.GenericText = std::move(GenericText);
Parms.GameplayTags = std::move(GameplayTags);
Parms.MissionEvent = std::move(MissionEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function BluGloManager.BluGloManager_C.BlueprintHandleMissionEventNoReply
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FFortMissionEvent& MissionEvent (ConstParm, Parm, OutParm, ReferenceParm)
void ABluGloManager_C::BlueprintHandleMissionEventNoReply(const struct FFortMissionEvent& MissionEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BluGloManager_C", "BlueprintHandleMissionEventNoReply");
Params::BluGloManager_C_BlueprintHandleMissionEventNoReply Parms{};
Parms.MissionEvent = std::move(MissionEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function BluGloManager.BluGloManager_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ABluGloManager_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BluGloManager_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function BluGloManager.BluGloManager_C.RequestedBluGo
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortMission* Mission (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& EQS_Start_Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABluGloManager_C::RequestedBluGo(class AFortMission* Mission, const struct FVector& EQS_Start_Location, class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BluGloManager_C", "RequestedBluGo");
Params::BluGloManager_C_RequestedBluGo Parms{};
Parms.Mission = Mission;
Parms.EQS_Start_Location = std::move(EQS_Start_Location);
Parms.Actor = Actor;
UObject::ProcessEvent(Func, &Parms);
}
// Function BluGloManager.BluGloManager_C.RemoveOccupiedNodes
// (Public, BlueprintCallable, BlueprintEvent)
void ABluGloManager_C::RemoveOccupiedNodes()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BluGloManager_C", "RemoveOccupiedNodes");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)