mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
241 lines
11 KiB
C++
241 lines
11 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BluGloManager
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#include "Basic.hpp"
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#include "BluGloManager_classes.hpp"
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#include "BluGloManager_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function BluGloManager.BluGloManager_C.ExecuteUbergraph_BluGloManager
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABluGloManager_C::ExecuteUbergraph_BluGloManager(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGloManager_C", "ExecuteUbergraph_BluGloManager");
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Params::BluGloManager_C_ExecuteUbergraph_BluGloManager Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BluGloManager.BluGloManager_C.StopSpawnFX
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// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool off (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABluGloManager_C::StopSpawnFX(bool off)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGloManager_C", "StopSpawnFX");
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Params::BluGloManager_C_StopSpawnFX Parms{};
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Parms.off = off;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BluGloManager.BluGloManager_C.HandleMissionEvent_RequestBluGloSpawnUseEQS
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGuid& MissionGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& ObjectiveHandle (Parm)
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// class UFortMissionEventParams* Params_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* EventFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const class UDataAsset* EventContent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 GenericInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float GenericFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const class FText& GenericText (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTagContainer& GameplayTags (Parm)
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// const struct FFortMissionEvent& MissionEvent (ConstParm, Parm, OutParm, ReferenceParm)
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void ABluGloManager_C::HandleMissionEvent_RequestBluGloSpawnUseEQS(const struct FGuid& MissionGuid, const struct FGameplayTagContainer& ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGloManager_C", "HandleMissionEvent_RequestBluGloSpawnUseEQS");
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Params::BluGloManager_C_HandleMissionEvent_RequestBluGloSpawnUseEQS Parms{};
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Parms.MissionGuid = std::move(MissionGuid);
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Parms.ObjectiveHandle = std::move(ObjectiveHandle);
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Parms.Params_0 = Params_0;
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Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
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Parms.EventFocus = EventFocus;
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Parms.EventContent = EventContent;
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Parms.EventInstigator = EventInstigator;
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Parms.GenericInt = GenericInt;
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Parms.GenericFloat = GenericFloat;
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Parms.GenericText = std::move(GenericText);
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Parms.GameplayTags = std::move(GameplayTags);
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Parms.MissionEvent = std::move(MissionEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BluGloManager.BluGloManager_C.EQSQueryFinished
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABluGloManager_C::EQSQueryFinished(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGloManager_C", "EQSQueryFinished");
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Params::BluGloManager_C_EQSQueryFinished Parms{};
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Parms.QueryInstance = QueryInstance;
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Parms.QueryStatus = QueryStatus;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BluGloManager.BluGloManager_C.HandleMissionEvent_RequestBluGloSpawnUseActor
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const struct FGuid& MissionGuid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& ObjectiveHandle (Parm)
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// class UFortMissionEventParams* Params_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UObject* EventFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const class UDataAsset* EventContent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* EventInstigator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 GenericInt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float GenericFloat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const class FText& GenericText (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FGameplayTagContainer& GameplayTags (Parm)
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// const struct FFortMissionEvent& MissionEvent (ConstParm, Parm, OutParm, ReferenceParm)
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void ABluGloManager_C::HandleMissionEvent_RequestBluGloSpawnUseActor(const struct FGuid& MissionGuid, const struct FGameplayTagContainer& ObjectiveHandle, class UFortMissionEventParams* Params_0, bool DO_NOT_USE_THIS_OR_VARIABLES_BELOW, class UObject* EventFocus, const class UDataAsset* EventContent, class AActor* EventInstigator, int32 GenericInt, float GenericFloat, const class FText& GenericText, const struct FGameplayTagContainer& GameplayTags, const struct FFortMissionEvent& MissionEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGloManager_C", "HandleMissionEvent_RequestBluGloSpawnUseActor");
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Params::BluGloManager_C_HandleMissionEvent_RequestBluGloSpawnUseActor Parms{};
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Parms.MissionGuid = std::move(MissionGuid);
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Parms.ObjectiveHandle = std::move(ObjectiveHandle);
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Parms.Params_0 = Params_0;
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Parms.DO_NOT_USE_THIS_OR_VARIABLES_BELOW = DO_NOT_USE_THIS_OR_VARIABLES_BELOW;
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Parms.EventFocus = EventFocus;
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Parms.EventContent = EventContent;
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Parms.EventInstigator = EventInstigator;
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Parms.GenericInt = GenericInt;
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Parms.GenericFloat = GenericFloat;
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Parms.GenericText = std::move(GenericText);
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Parms.GameplayTags = std::move(GameplayTags);
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Parms.MissionEvent = std::move(MissionEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BluGloManager.BluGloManager_C.BlueprintHandleMissionEventNoReply
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// const struct FFortMissionEvent& MissionEvent (ConstParm, Parm, OutParm, ReferenceParm)
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void ABluGloManager_C::BlueprintHandleMissionEventNoReply(const struct FFortMissionEvent& MissionEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGloManager_C", "BlueprintHandleMissionEventNoReply");
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Params::BluGloManager_C_BlueprintHandleMissionEventNoReply Parms{};
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Parms.MissionEvent = std::move(MissionEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BluGloManager.BluGloManager_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ABluGloManager_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGloManager_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BluGloManager.BluGloManager_C.RequestedBluGo
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AFortMission* Mission (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& EQS_Start_Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABluGloManager_C::RequestedBluGo(class AFortMission* Mission, const struct FVector& EQS_Start_Location, class AActor* Actor)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGloManager_C", "RequestedBluGo");
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Params::BluGloManager_C_RequestedBluGo Parms{};
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Parms.Mission = Mission;
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Parms.EQS_Start_Location = std::move(EQS_Start_Location);
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Parms.Actor = Actor;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BluGloManager.BluGloManager_C.RemoveOccupiedNodes
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// (Public, BlueprintCallable, BlueprintEvent)
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void ABluGloManager_C::RemoveOccupiedNodes()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BluGloManager_C", "RemoveOccupiedNodes");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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