mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
125 lines
4.2 KiB
C++
125 lines
4.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BlasterPawn
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#include "Basic.hpp"
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#include "BlasterPawn_classes.hpp"
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#include "BlasterPawn_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function BlasterPawn.BlasterPawn_C.ExecuteUbergraph_BlasterPawn
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABlasterPawn_C::ExecuteUbergraph_BlasterPawn(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BlasterPawn_C", "ExecuteUbergraph_BlasterPawn");
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Params::BlasterPawn_C_ExecuteUbergraph_BlasterPawn Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BlasterPawn.BlasterPawn_C.GameplayCue.Impact.Physical.Energy
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayCueParameters& Parameters (Parm)
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void ABlasterPawn_C::GameplayCue_Impact_Physical_Energy(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BlasterPawn_C", "GameplayCue.Impact.Physical.Energy");
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Params::BlasterPawn_C_GameplayCue_Impact_Physical_Energy Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BlasterPawn.BlasterPawn_C.OnDeathServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void ABlasterPawn_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BlasterPawn_C", "OnDeathServer");
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Params::BlasterPawn_C_OnDeathServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BlasterPawn.BlasterPawn_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ABlasterPawn_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BlasterPawn_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BlasterPawn.BlasterPawn_C.OnRep_HeadEffectStatus
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// (BlueprintCallable, BlueprintEvent)
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void ABlasterPawn_C::OnRep_HeadEffectStatus()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BlasterPawn_C", "OnRep_HeadEffectStatus");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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