mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
423 lines
17 KiB
C++
423 lines
17 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: BaseDestruction_Cornerstone
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#include "Basic.hpp"
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#include "BaseDestruction_Cornerstone_classes.hpp"
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#include "BaseDestruction_Cornerstone_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.ExecuteUbergraph_BaseDestruction_Cornerstone
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABaseDestruction_Cornerstone_C::ExecuteUbergraph_BaseDestruction_Cornerstone(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "ExecuteUbergraph_BaseDestruction_Cornerstone");
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Params::BaseDestruction_Cornerstone_C_ExecuteUbergraph_BaseDestruction_Cornerstone Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.SetDmgResistRestoreTimer
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABaseDestruction_Cornerstone_C::SetDmgResistRestoreTimer(float Time)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "SetDmgResistRestoreTimer");
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Params::BaseDestruction_Cornerstone_C_SetDmgResistRestoreTimer Parms{};
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Parms.Time = Time;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnDeathServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void ABaseDestruction_Cornerstone_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnDeathServer");
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Params::BaseDestruction_Cornerstone_C_OnDeathServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.SetDmgResistRemovedByAI
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool RemovedByAI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABaseDestruction_Cornerstone_C::SetDmgResistRemovedByAI(bool RemovedByAI)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "SetDmgResistRemovedByAI");
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Params::BaseDestruction_Cornerstone_C_SetDmgResistRemovedByAI Parms{};
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Parms.RemovedByAI = RemovedByAI;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnDmgResistRestore
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// (BlueprintCallable, BlueprintEvent)
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void ABaseDestruction_Cornerstone_C::OnDmgResistRestore()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnDmgResistRestore");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnDamageServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void ABaseDestruction_Cornerstone_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnDamageServer");
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Params::BaseDestruction_Cornerstone_C_OnDamageServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.SetDmgResistMag
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Magnitude (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABaseDestruction_Cornerstone_C::SetDmgResistMag(float Magnitude)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "SetDmgResistMag");
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Params::BaseDestruction_Cornerstone_C_SetDmgResistMag Parms{};
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Parms.Magnitude = Magnitude;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.EnableDmgResistFeature
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABaseDestruction_Cornerstone_C::EnableDmgResistFeature(bool Enabled)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "EnableDmgResistFeature");
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Params::BaseDestruction_Cornerstone_C_EnableDmgResistFeature Parms{};
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Parms.Enabled = Enabled;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnHandleMatch
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// (BlueprintCallable, BlueprintEvent)
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void ABaseDestruction_Cornerstone_C::OnHandleMatch()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnHandleMatch");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnInvincibilityChanged
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bIsInvincible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABaseDestruction_Cornerstone_C::OnInvincibilityChanged(bool bIsInvincible)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnInvincibilityChanged");
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Params::BaseDestruction_Cornerstone_C_OnInvincibilityChanged Parms{};
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Parms.bIsInvincible = bIsInvincible;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void ABaseDestruction_Cornerstone_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.BndEvt__SuicideTrigger_K2Node_ComponentBoundEvent_45_ComponentBeginOverlapSignature__DelegateSignature
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// (HasOutParams, BlueprintEvent)
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// Parameters:
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// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void ABaseDestruction_Cornerstone_C::BndEvt__SuicideTrigger_K2Node_ComponentBoundEvent_45_ComponentBeginOverlapSignature__DelegateSignature(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "BndEvt__SuicideTrigger_K2Node_ComponentBoundEvent_45_ComponentBeginOverlapSignature__DelegateSignature");
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Params::BaseDestruction_Cornerstone_C_BndEvt__SuicideTrigger_K2Node_ComponentBoundEvent_45_ComponentBeginOverlapSignature__DelegateSignature Parms{};
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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Parms.bFromSweep = bFromSweep;
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Parms.SweepResult = std::move(SweepResult);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnDamagePlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void ABaseDestruction_Cornerstone_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnDamagePlayEffects");
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Params::BaseDestruction_Cornerstone_C_OnDamagePlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ABaseDestruction_Cornerstone_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnRep_MatchStarted
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// (BlueprintCallable, BlueprintEvent)
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void ABaseDestruction_Cornerstone_C::OnRep_MatchStarted()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnRep_MatchStarted");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.Update Shield State
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool NewHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// ECollisionEnabled NewType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ABaseDestruction_Cornerstone_C::Update_Shield_State(bool NewHidden, bool bPropagateToChildren, ECollisionEnabled NewType)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "Update Shield State");
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Params::BaseDestruction_Cornerstone_C_Update_Shield_State Parms{};
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Parms.NewHidden = NewHidden;
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Parms.bPropagateToChildren = bPropagateToChildren;
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Parms.NewType = NewType;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnRep_DmgResistActive
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// (BlueprintCallable, BlueprintEvent)
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void ABaseDestruction_Cornerstone_C::OnRep_DmgResistActive()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnRep_DmgResistActive");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.ApplyDmgResistGE
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void ABaseDestruction_Cornerstone_C::ApplyDmgResistGE()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "ApplyDmgResistGE");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.RemoveDmgResistGE
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// (Public, BlueprintCallable, BlueprintEvent)
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void ABaseDestruction_Cornerstone_C::RemoveDmgResistGE()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "RemoveDmgResistGE");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.UseDefaultHealthBar
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool ABaseDestruction_Cornerstone_C::UseDefaultHealthBar() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "UseDefaultHealthBar");
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Params::BaseDestruction_Cornerstone_C_UseDefaultHealthBar Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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#pragma pack(pop)
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