Files
Alphanium/CppSDK/SDK/BaseDestruction_Cornerstone_functions.cpp

423 lines
17 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BaseDestruction_Cornerstone
#include "Basic.hpp"
#include "BaseDestruction_Cornerstone_classes.hpp"
#include "BaseDestruction_Cornerstone_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.ExecuteUbergraph_BaseDestruction_Cornerstone
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABaseDestruction_Cornerstone_C::ExecuteUbergraph_BaseDestruction_Cornerstone(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "ExecuteUbergraph_BaseDestruction_Cornerstone");
Params::BaseDestruction_Cornerstone_C_ExecuteUbergraph_BaseDestruction_Cornerstone Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.SetDmgResistRestoreTimer
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABaseDestruction_Cornerstone_C::SetDmgResistRestoreTimer(float Time)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "SetDmgResistRestoreTimer");
Params::BaseDestruction_Cornerstone_C_SetDmgResistRestoreTimer Parms{};
Parms.Time = Time;
UObject::ProcessEvent(Func, &Parms);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnDeathServer
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void ABaseDestruction_Cornerstone_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnDeathServer");
Params::BaseDestruction_Cornerstone_C_OnDeathServer Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.SetDmgResistRemovedByAI
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool RemovedByAI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABaseDestruction_Cornerstone_C::SetDmgResistRemovedByAI(bool RemovedByAI)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "SetDmgResistRemovedByAI");
Params::BaseDestruction_Cornerstone_C_SetDmgResistRemovedByAI Parms{};
Parms.RemovedByAI = RemovedByAI;
UObject::ProcessEvent(Func, &Parms);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnDmgResistRestore
// (BlueprintCallable, BlueprintEvent)
void ABaseDestruction_Cornerstone_C::OnDmgResistRestore()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnDmgResistRestore");
UObject::ProcessEvent(Func, nullptr);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnDamageServer
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void ABaseDestruction_Cornerstone_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnDamageServer");
Params::BaseDestruction_Cornerstone_C_OnDamageServer Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.SetDmgResistMag
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float Magnitude (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABaseDestruction_Cornerstone_C::SetDmgResistMag(float Magnitude)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "SetDmgResistMag");
Params::BaseDestruction_Cornerstone_C_SetDmgResistMag Parms{};
Parms.Magnitude = Magnitude;
UObject::ProcessEvent(Func, &Parms);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.EnableDmgResistFeature
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABaseDestruction_Cornerstone_C::EnableDmgResistFeature(bool Enabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "EnableDmgResistFeature");
Params::BaseDestruction_Cornerstone_C_EnableDmgResistFeature Parms{};
Parms.Enabled = Enabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnHandleMatch
// (BlueprintCallable, BlueprintEvent)
void ABaseDestruction_Cornerstone_C::OnHandleMatch()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnHandleMatch");
UObject::ProcessEvent(Func, nullptr);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnInvincibilityChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsInvincible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABaseDestruction_Cornerstone_C::OnInvincibilityChanged(bool bIsInvincible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnInvincibilityChanged");
Params::BaseDestruction_Cornerstone_C_OnInvincibilityChanged Parms{};
Parms.bIsInvincible = bIsInvincible;
UObject::ProcessEvent(Func, &Parms);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void ABaseDestruction_Cornerstone_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.BndEvt__SuicideTrigger_K2Node_ComponentBoundEvent_45_ComponentBeginOverlapSignature__DelegateSignature
// (HasOutParams, BlueprintEvent)
// Parameters:
// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void ABaseDestruction_Cornerstone_C::BndEvt__SuicideTrigger_K2Node_ComponentBoundEvent_45_ComponentBeginOverlapSignature__DelegateSignature(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "BndEvt__SuicideTrigger_K2Node_ComponentBoundEvent_45_ComponentBeginOverlapSignature__DelegateSignature");
Params::BaseDestruction_Cornerstone_C_BndEvt__SuicideTrigger_K2Node_ComponentBoundEvent_45_ComponentBeginOverlapSignature__DelegateSignature Parms{};
Parms.OtherActor = OtherActor;
Parms.OtherComp = OtherComp;
Parms.OtherBodyIndex = OtherBodyIndex;
Parms.bFromSweep = bFromSweep;
Parms.SweepResult = std::move(SweepResult);
UObject::ProcessEvent(Func, &Parms);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnDamagePlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void ABaseDestruction_Cornerstone_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnDamagePlayEffects");
Params::BaseDestruction_Cornerstone_C_OnDamagePlayEffects Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ABaseDestruction_Cornerstone_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnRep_MatchStarted
// (BlueprintCallable, BlueprintEvent)
void ABaseDestruction_Cornerstone_C::OnRep_MatchStarted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnRep_MatchStarted");
UObject::ProcessEvent(Func, nullptr);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.Update Shield State
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool NewHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bPropagateToChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// ECollisionEnabled NewType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABaseDestruction_Cornerstone_C::Update_Shield_State(bool NewHidden, bool bPropagateToChildren, ECollisionEnabled NewType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "Update Shield State");
Params::BaseDestruction_Cornerstone_C_Update_Shield_State Parms{};
Parms.NewHidden = NewHidden;
Parms.bPropagateToChildren = bPropagateToChildren;
Parms.NewType = NewType;
UObject::ProcessEvent(Func, &Parms);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.OnRep_DmgResistActive
// (BlueprintCallable, BlueprintEvent)
void ABaseDestruction_Cornerstone_C::OnRep_DmgResistActive()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "OnRep_DmgResistActive");
UObject::ProcessEvent(Func, nullptr);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.ApplyDmgResistGE
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void ABaseDestruction_Cornerstone_C::ApplyDmgResistGE()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "ApplyDmgResistGE");
UObject::ProcessEvent(Func, nullptr);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.RemoveDmgResistGE
// (Public, BlueprintCallable, BlueprintEvent)
void ABaseDestruction_Cornerstone_C::RemoveDmgResistGE()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "RemoveDmgResistGE");
UObject::ProcessEvent(Func, nullptr);
}
// Function BaseDestruction_Cornerstone.BaseDestruction_Cornerstone_C.UseDefaultHealthBar
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool ABaseDestruction_Cornerstone_C::UseDefaultHealthBar() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BaseDestruction_Cornerstone_C", "UseDefaultHealthBar");
Params::BaseDestruction_Cornerstone_C_UseDefaultHealthBar Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}
#pragma pack(pop)