Files
Alphanium/CppSDK/SDK/BannerGATooltip_functions.cpp

89 lines
3.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BannerGATooltip
#include "Basic.hpp"
#include "BannerGATooltip_classes.hpp"
#include "BannerGATooltip_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function BannerGATooltip.BannerGATooltip_C.GetTextForTokenInternal
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// const class UObject* ObjectToDescribe (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm)
// const class UFortTooltipContext* Context (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const class FName& Token (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor)
// class FText* OutText (Parm, OutParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UBannerGATooltip_C::GetTextForTokenInternal(const class UObject* ObjectToDescribe, const struct FGameplayTag& Tag, const class UFortTooltipContext* Context, const class FName& Token, class FText* OutText) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BannerGATooltip_C", "GetTextForTokenInternal");
Params::BannerGATooltip_C_GetTextForTokenInternal Parms{};
Parms.ObjectToDescribe = ObjectToDescribe;
Parms.Tag = std::move(Tag);
Parms.Context = Context;
Parms.Token = Token;
UObject::ProcessEvent(Func, &Parms);
if (OutText != nullptr)
*OutText = std::move(Parms.OutText);
return Parms.ReturnValue;
}
// Function BannerGATooltip.BannerGATooltip_C.GetTextForTokenFromAbilitySpecInternal
// (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// const struct FGameplayAbilitySpec& Spec (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm)
// const class UFortTooltipContext* Context (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const class FName& Token (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor)
// class FText* OutText (Parm, OutParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UBannerGATooltip_C::GetTextForTokenFromAbilitySpecInternal(const struct FGameplayAbilitySpec& Spec, const struct FGameplayTag& Tag, const class UFortTooltipContext* Context, const class FName& Token, class FText* OutText) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BannerGATooltip_C", "GetTextForTokenFromAbilitySpecInternal");
Params::BannerGATooltip_C_GetTextForTokenFromAbilitySpecInternal Parms{};
Parms.Spec = std::move(Spec);
Parms.Tag = std::move(Tag);
Parms.Context = Context;
Parms.Token = Token;
UObject::ProcessEvent(Func, &Parms);
if (OutText != nullptr)
*OutText = std::move(Parms.OutText);
return Parms.ReturnValue;
}
}
#pragma pack(pop)