mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
141 lines
4.6 KiB
C++
141 lines
4.6 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: B_Track
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#include "Basic.hpp"
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#include "B_Track_classes.hpp"
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#include "B_Track_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function B_Track.B_Track_C.ExecuteUbergraph_B_Track
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_Track_C::ExecuteUbergraph_B_Track(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Track_C", "ExecuteUbergraph_B_Track");
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Params::B_Track_C_ExecuteUbergraph_B_Track Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Track.B_Track_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void AB_Track_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Track_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Track.B_Track_C.OnSwitchStateChanged
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// int32 NewSwitchState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 OldSwitchState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 NumSwitchStates (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_Track_C::OnSwitchStateChanged(int32 NewSwitchState, int32 OldSwitchState, int32 NumSwitchStates)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Track_C", "OnSwitchStateChanged");
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Params::B_Track_C_OnSwitchStateChanged Parms{};
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Parms.NewSwitchState = NewSwitchState;
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Parms.OldSwitchState = OldSwitchState;
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Parms.NumSwitchStates = NumSwitchStates;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Track.B_Track_C.DebugSplines
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// (BlueprintCallable, BlueprintEvent)
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void AB_Track_C::DebugSplines()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Track_C", "DebugSplines");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Track.B_Track_C.OnDeathPlayEffects
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// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AFortPawn* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AB_Track_C::OnDeathPlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Track_C", "OnDeathPlayEffects");
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Params::B_Track_C_OnDeathPlayEffects Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Track.B_Track_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AB_Track_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Track_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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