mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-03 11:33:31 +00:00
339 lines
11 KiB
C++
339 lines
11 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: B_SupplyDropPlacement
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#include "Basic.hpp"
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#include "B_SupplyDropPlacement_classes.hpp"
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#include "B_SupplyDropPlacement_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.ExecuteUbergraph_B_SupplyDropPlacement
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_SupplyDropPlacement_C::ExecuteUbergraph_B_SupplyDropPlacement(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "ExecuteUbergraph_B_SupplyDropPlacement");
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Params::B_SupplyDropPlacement_C_ExecuteUbergraph_B_SupplyDropPlacement Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.OnDeathServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AB_SupplyDropPlacement_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "OnDeathServer");
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Params::B_SupplyDropPlacement_C_OnDeathServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.SelfDestruct
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// (BlueprintCallable, BlueprintEvent)
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void AB_SupplyDropPlacement_C::SelfDestruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "SelfDestruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.BlueprintOnInteract
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// (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
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// Parameters:
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// const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_SupplyDropPlacement_C::BlueprintOnInteract(const class AFortPawn* InteractingPawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "BlueprintOnInteract");
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Params::B_SupplyDropPlacement_C_BlueprintOnInteract Parms{};
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Parms.InteractingPawn = InteractingPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void AB_SupplyDropPlacement_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.Timeline_0__Impact__EventFunc
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// (BlueprintEvent)
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void AB_SupplyDropPlacement_C::Timeline_0__Impact__EventFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "Timeline_0__Impact__EventFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.Timeline_0__StartTrail__EventFunc
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// (BlueprintEvent)
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void AB_SupplyDropPlacement_C::Timeline_0__StartTrail__EventFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "Timeline_0__StartTrail__EventFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.Timeline_0__UpdateFunc
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// (BlueprintEvent)
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void AB_SupplyDropPlacement_C::Timeline_0__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "Timeline_0__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.Timeline_0__FinishedFunc
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// (BlueprintEvent)
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void AB_SupplyDropPlacement_C::Timeline_0__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "Timeline_0__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AB_SupplyDropPlacement_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.SpawnLoot
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// (Public, BlueprintCallable, BlueprintEvent)
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void AB_SupplyDropPlacement_C::SpawnLoot()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "SpawnLoot");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.TurnOnInteract
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// (Public, BlueprintCallable, BlueprintEvent)
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void AB_SupplyDropPlacement_C::TurnOnInteract()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "TurnOnInteract");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.UpdateLocation
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_SupplyDropPlacement_C::UpdateLocation(float Time)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "UpdateLocation");
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Params::B_SupplyDropPlacement_C_UpdateLocation Parms{};
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Parms.Time = Time;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.SetMatOnLevel
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// (Public, BlueprintCallable, BlueprintEvent)
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void AB_SupplyDropPlacement_C::SetMatOnLevel()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "SetMatOnLevel");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.OnRep_bIsLooted
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// (BlueprintCallable, BlueprintEvent)
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void AB_SupplyDropPlacement_C::OnRep_bIsLooted()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "OnRep_bIsLooted");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.Landed
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// (Public, BlueprintCallable, BlueprintEvent)
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void AB_SupplyDropPlacement_C::Landed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "Landed");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.BlueprintCanInteract
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// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AB_SupplyDropPlacement_C::BlueprintCanInteract(const class AFortPawn* InteractingPawn) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "BlueprintCanInteract");
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Params::B_SupplyDropPlacement_C_BlueprintCanInteract Parms{};
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Parms.InteractingPawn = InteractingPawn;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.IsAcceptablePositionForPlacement
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor)
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// const struct FRotator& InRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor)
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// class AFortDecoTool* DecoTool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bIsCDO (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FText* OutFailureReason (Parm, OutParm)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AB_SupplyDropPlacement_C::IsAcceptablePositionForPlacement(const struct FVector& InLocation, const struct FRotator& InRotation, class AFortDecoTool* DecoTool, bool bIsCDO, class FText* OutFailureReason) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SupplyDropPlacement_C", "IsAcceptablePositionForPlacement");
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Params::B_SupplyDropPlacement_C_IsAcceptablePositionForPlacement Parms{};
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Parms.InLocation = std::move(InLocation);
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Parms.InRotation = std::move(InRotation);
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Parms.DecoTool = DecoTool;
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Parms.bIsCDO = bIsCDO;
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UObject::ProcessEvent(Func, &Parms);
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if (OutFailureReason != nullptr)
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*OutFailureReason = std::move(Parms.OutFailureReason);
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return Parms.ReturnValue;
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}
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}
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#pragma pack(pop)
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