Files
Alphanium/CppSDK/SDK/B_SupplyDropPlacement_functions.cpp

339 lines
11 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_SupplyDropPlacement
#include "Basic.hpp"
#include "B_SupplyDropPlacement_classes.hpp"
#include "B_SupplyDropPlacement_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.ExecuteUbergraph_B_SupplyDropPlacement
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_SupplyDropPlacement_C::ExecuteUbergraph_B_SupplyDropPlacement(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "ExecuteUbergraph_B_SupplyDropPlacement");
Params::B_SupplyDropPlacement_C_ExecuteUbergraph_B_SupplyDropPlacement Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.OnDeathServer
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FGameplayEffectContextHandle&EffectContext (Parm)
void AB_SupplyDropPlacement_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "OnDeathServer");
Params::B_SupplyDropPlacement_C_OnDeathServer Parms{};
Parms.Damage = Damage;
Parms.DamageTags = std::move(DamageTags);
Parms.Momentum = std::move(Momentum);
Parms.HitInfo = std::move(HitInfo);
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
Parms.EffectContext = std::move(EffectContext);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.SelfDestruct
// (BlueprintCallable, BlueprintEvent)
void AB_SupplyDropPlacement_C::SelfDestruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "SelfDestruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.BlueprintOnInteract
// (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
// Parameters:
// const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_SupplyDropPlacement_C::BlueprintOnInteract(const class AFortPawn* InteractingPawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "BlueprintOnInteract");
Params::B_SupplyDropPlacement_C_BlueprintOnInteract Parms{};
Parms.InteractingPawn = InteractingPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AB_SupplyDropPlacement_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.Timeline_0__Impact__EventFunc
// (BlueprintEvent)
void AB_SupplyDropPlacement_C::Timeline_0__Impact__EventFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "Timeline_0__Impact__EventFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.Timeline_0__StartTrail__EventFunc
// (BlueprintEvent)
void AB_SupplyDropPlacement_C::Timeline_0__StartTrail__EventFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "Timeline_0__StartTrail__EventFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.Timeline_0__UpdateFunc
// (BlueprintEvent)
void AB_SupplyDropPlacement_C::Timeline_0__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "Timeline_0__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.Timeline_0__FinishedFunc
// (BlueprintEvent)
void AB_SupplyDropPlacement_C::Timeline_0__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "Timeline_0__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_SupplyDropPlacement_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.SpawnLoot
// (Public, BlueprintCallable, BlueprintEvent)
void AB_SupplyDropPlacement_C::SpawnLoot()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "SpawnLoot");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.TurnOnInteract
// (Public, BlueprintCallable, BlueprintEvent)
void AB_SupplyDropPlacement_C::TurnOnInteract()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "TurnOnInteract");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.UpdateLocation
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_SupplyDropPlacement_C::UpdateLocation(float Time)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "UpdateLocation");
Params::B_SupplyDropPlacement_C_UpdateLocation Parms{};
Parms.Time = Time;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.SetMatOnLevel
// (Public, BlueprintCallable, BlueprintEvent)
void AB_SupplyDropPlacement_C::SetMatOnLevel()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "SetMatOnLevel");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.OnRep_bIsLooted
// (BlueprintCallable, BlueprintEvent)
void AB_SupplyDropPlacement_C::OnRep_bIsLooted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "OnRep_bIsLooted");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.Landed
// (Public, BlueprintCallable, BlueprintEvent)
void AB_SupplyDropPlacement_C::Landed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "Landed");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.BlueprintCanInteract
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// const class AFortPawn* InteractingPawn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AB_SupplyDropPlacement_C::BlueprintCanInteract(const class AFortPawn* InteractingPawn) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "BlueprintCanInteract");
Params::B_SupplyDropPlacement_C_BlueprintCanInteract Parms{};
Parms.InteractingPawn = InteractingPawn;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function B_SupplyDropPlacement.B_SupplyDropPlacement_C.IsAcceptablePositionForPlacement
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor)
// const struct FRotator& InRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor)
// class AFortDecoTool* DecoTool (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bIsCDO (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class FText* OutFailureReason (Parm, OutParm)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool AB_SupplyDropPlacement_C::IsAcceptablePositionForPlacement(const struct FVector& InLocation, const struct FRotator& InRotation, class AFortDecoTool* DecoTool, bool bIsCDO, class FText* OutFailureReason) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SupplyDropPlacement_C", "IsAcceptablePositionForPlacement");
Params::B_SupplyDropPlacement_C_IsAcceptablePositionForPlacement Parms{};
Parms.InLocation = std::move(InLocation);
Parms.InRotation = std::move(InRotation);
Parms.DecoTool = DecoTool;
Parms.bIsCDO = bIsCDO;
UObject::ProcessEvent(Func, &Parms);
if (OutFailureReason != nullptr)
*OutFailureReason = std::move(Parms.OutFailureReason);
return Parms.ReturnValue;
}
}
#pragma pack(pop)