mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-02 19:17:04 +00:00
265 lines
6.4 KiB
C++
265 lines
6.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: B_SpacePistol
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#include "Basic.hpp"
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#include "B_SpacePistol_classes.hpp"
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#include "B_SpacePistol_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function B_SpacePistol.B_SpacePistol_C.ExecuteUbergraph_B_SpacePistol
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// ()
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_SpacePistol_C::ExecuteUbergraph_B_SpacePistol(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "ExecuteUbergraph_B_SpacePistol");
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Params::B_SpacePistol_C_ExecuteUbergraph_B_SpacePistol Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_SpacePistol.B_SpacePistol_C.ClearEmptyLERP
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// (BlueprintCallable, BlueprintEvent)
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void AB_SpacePistol_C::ClearEmptyLERP()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "ClearEmptyLERP");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SpacePistol.B_SpacePistol_C.OnAmmoCountChanged
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// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
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void AB_SpacePistol_C::OnAmmoCountChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "OnAmmoCountChanged");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SpacePistol.B_SpacePistol_C.OnPlayReloadFX
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// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
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// Parameters:
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// EFortReloadFXState ReloadStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_SpacePistol_C::OnPlayReloadFX(EFortReloadFXState ReloadStage)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "OnPlayReloadFX");
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Params::B_SpacePistol_C_OnPlayReloadFX Parms{};
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Parms.ReloadStage = ReloadStage;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_SpacePistol.B_SpacePistol_C.OnPlayWeaponFireFX
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// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
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// Parameters:
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// bool bPersistentFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_SpacePistol_C::OnPlayWeaponFireFX(bool bPersistentFire)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "OnPlayWeaponFireFX");
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Params::B_SpacePistol_C_OnPlayWeaponFireFX Parms{};
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Parms.bPersistentFire = bPersistentFire;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_SpacePistol.B_SpacePistol_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void AB_SpacePistol_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SpacePistol.B_SpacePistol_C.ScaleBarReload__UpdateFunc
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// (BlueprintEvent)
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void AB_SpacePistol_C::ScaleBarReload__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "ScaleBarReload__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SpacePistol.B_SpacePistol_C.ScaleBarReload__FinishedFunc
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// (BlueprintEvent)
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void AB_SpacePistol_C::ScaleBarReload__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "ScaleBarReload__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SpacePistol.B_SpacePistol_C.EmptyLERPstate__UpdateFunc
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// (BlueprintEvent)
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void AB_SpacePistol_C::EmptyLERPstate__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "EmptyLERPstate__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SpacePistol.B_SpacePistol_C.EmptyLERPstate__FinishedFunc
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// (BlueprintEvent)
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void AB_SpacePistol_C::EmptyLERPstate__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "EmptyLERPstate__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SpacePistol.B_SpacePistol_C.ReloadLERPstate__UpdateFunc
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// (BlueprintEvent)
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void AB_SpacePistol_C::ReloadLERPstate__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "ReloadLERPstate__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SpacePistol.B_SpacePistol_C.ReloadLERPstate__FinishedFunc
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// (BlueprintEvent)
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void AB_SpacePistol_C::ReloadLERPstate__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "ReloadLERPstate__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SpacePistol.B_SpacePistol_C.ScaleBarBetweenClipCounts__UpdateFunc
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// (BlueprintEvent)
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void AB_SpacePistol_C::ScaleBarBetweenClipCounts__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "ScaleBarBetweenClipCounts__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SpacePistol.B_SpacePistol_C.ScaleBarBetweenClipCounts__FinishedFunc
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// (BlueprintEvent)
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void AB_SpacePistol_C::ScaleBarBetweenClipCounts__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "ScaleBarBetweenClipCounts__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SpacePistol.B_SpacePistol_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AB_SpacePistol_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_SpacePistol.B_SpacePistol_C.SetAmmoBarVariables
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// (Public, BlueprintCallable, BlueprintEvent)
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void AB_SpacePistol_C::SetAmmoBarVariables()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_SpacePistol_C", "SetAmmoBarVariables");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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