Files
Alphanium/CppSDK/SDK/B_SpacePistol_functions.cpp

265 lines
6.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_SpacePistol
#include "Basic.hpp"
#include "B_SpacePistol_classes.hpp"
#include "B_SpacePistol_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function B_SpacePistol.B_SpacePistol_C.ExecuteUbergraph_B_SpacePistol
// ()
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_SpacePistol_C::ExecuteUbergraph_B_SpacePistol(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "ExecuteUbergraph_B_SpacePistol");
Params::B_SpacePistol_C_ExecuteUbergraph_B_SpacePistol Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SpacePistol.B_SpacePistol_C.ClearEmptyLERP
// (BlueprintCallable, BlueprintEvent)
void AB_SpacePistol_C::ClearEmptyLERP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "ClearEmptyLERP");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SpacePistol.B_SpacePistol_C.OnAmmoCountChanged
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
void AB_SpacePistol_C::OnAmmoCountChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "OnAmmoCountChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SpacePistol.B_SpacePistol_C.OnPlayReloadFX
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
// Parameters:
// EFortReloadFXState ReloadStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_SpacePistol_C::OnPlayReloadFX(EFortReloadFXState ReloadStage)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "OnPlayReloadFX");
Params::B_SpacePistol_C_OnPlayReloadFX Parms{};
Parms.ReloadStage = ReloadStage;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SpacePistol.B_SpacePistol_C.OnPlayWeaponFireFX
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
// Parameters:
// bool bPersistentFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_SpacePistol_C::OnPlayWeaponFireFX(bool bPersistentFire)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "OnPlayWeaponFireFX");
Params::B_SpacePistol_C_OnPlayWeaponFireFX Parms{};
Parms.bPersistentFire = bPersistentFire;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_SpacePistol.B_SpacePistol_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AB_SpacePistol_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SpacePistol.B_SpacePistol_C.ScaleBarReload__UpdateFunc
// (BlueprintEvent)
void AB_SpacePistol_C::ScaleBarReload__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "ScaleBarReload__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SpacePistol.B_SpacePistol_C.ScaleBarReload__FinishedFunc
// (BlueprintEvent)
void AB_SpacePistol_C::ScaleBarReload__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "ScaleBarReload__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SpacePistol.B_SpacePistol_C.EmptyLERPstate__UpdateFunc
// (BlueprintEvent)
void AB_SpacePistol_C::EmptyLERPstate__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "EmptyLERPstate__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SpacePistol.B_SpacePistol_C.EmptyLERPstate__FinishedFunc
// (BlueprintEvent)
void AB_SpacePistol_C::EmptyLERPstate__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "EmptyLERPstate__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SpacePistol.B_SpacePistol_C.ReloadLERPstate__UpdateFunc
// (BlueprintEvent)
void AB_SpacePistol_C::ReloadLERPstate__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "ReloadLERPstate__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SpacePistol.B_SpacePistol_C.ReloadLERPstate__FinishedFunc
// (BlueprintEvent)
void AB_SpacePistol_C::ReloadLERPstate__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "ReloadLERPstate__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SpacePistol.B_SpacePistol_C.ScaleBarBetweenClipCounts__UpdateFunc
// (BlueprintEvent)
void AB_SpacePistol_C::ScaleBarBetweenClipCounts__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "ScaleBarBetweenClipCounts__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SpacePistol.B_SpacePistol_C.ScaleBarBetweenClipCounts__FinishedFunc
// (BlueprintEvent)
void AB_SpacePistol_C::ScaleBarBetweenClipCounts__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "ScaleBarBetweenClipCounts__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SpacePistol.B_SpacePistol_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_SpacePistol_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_SpacePistol.B_SpacePistol_C.SetAmmoBarVariables
// (Public, BlueprintCallable, BlueprintEvent)
void AB_SpacePistol_C::SetAmmoBarVariables()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_SpacePistol_C", "SetAmmoBarVariables");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)