Files
Alphanium/CppSDK/SDK/B_Shotgun_Break_functions.cpp

77 lines
1.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_Shotgun_Break
#include "Basic.hpp"
#include "B_Shotgun_Break_classes.hpp"
#include "B_Shotgun_Break_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function B_Shotgun_Break.B_Shotgun_Break_C.ExecuteUbergraph_B_Shotgun_Break
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Shotgun_Break_C::ExecuteUbergraph_B_Shotgun_Break(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Shotgun_Break_C", "ExecuteUbergraph_B_Shotgun_Break");
Params::B_Shotgun_Break_C_ExecuteUbergraph_B_Shotgun_Break Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Shotgun_Break.B_Shotgun_Break_C.OnPlayWeaponFireFX
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
// Parameters:
// bool bPersistentFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Shotgun_Break_C::OnPlayWeaponFireFX(bool bPersistentFire)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Shotgun_Break_C", "OnPlayWeaponFireFX");
Params::B_Shotgun_Break_C_OnPlayWeaponFireFX Parms{};
Parms.bPersistentFire = bPersistentFire;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Shotgun_Break.B_Shotgun_Break_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_Shotgun_Break_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Shotgun_Break_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)