Files
Alphanium/CppSDK/SDK/B_Prj_Zapper2_functions.cpp

131 lines
3.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_Prj_Zapper2
#include "Basic.hpp"
#include "B_Prj_Zapper2_classes.hpp"
#include "B_Prj_Zapper2_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function B_Prj_Zapper2.B_Prj_Zapper2_C.ExecuteUbergraph_B_Prj_Zapper2
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Prj_Zapper2_C::ExecuteUbergraph_B_Prj_Zapper2(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Zapper2_C", "ExecuteUbergraph_B_Prj_Zapper2");
Params::B_Prj_Zapper2_C_ExecuteUbergraph_B_Prj_Zapper2 Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_Zapper2.B_Prj_Zapper2_C.OnStop
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AB_Prj_Zapper2_C::OnStop(const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Zapper2_C", "OnStop");
Params::B_Prj_Zapper2_C_OnStop Parms{};
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_Zapper2.B_Prj_Zapper2_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AB_Prj_Zapper2_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Zapper2_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Prj_Zapper2.B_Prj_Zapper2_C.ReceiveAnyDamage
// (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Prj_Zapper2_C::ReceiveAnyDamage(float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Zapper2_C", "ReceiveAnyDamage");
Params::B_Prj_Zapper2_C_ReceiveAnyDamage Parms{};
Parms.Damage = Damage;
Parms.DamageType = DamageType;
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_Zapper2.B_Prj_Zapper2_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_Prj_Zapper2_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Zapper2_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Prj_Zapper2.B_Prj_Zapper2_C.OnRep_Impact Location
// (BlueprintCallable, BlueprintEvent)
void AB_Prj_Zapper2_C::OnRep_Impact_Location()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Zapper2_C", "OnRep_Impact Location");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)