Files
Alphanium/CppSDK/SDK/B_Prj_M80_functions.cpp

127 lines
4.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_Prj_M80
#include "Basic.hpp"
#include "B_Prj_M80_classes.hpp"
#include "B_Prj_M80_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function B_Prj_M80.B_Prj_M80_C.ExecuteUbergraph_B_Prj_M80
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Prj_M80_C::ExecuteUbergraph_B_Prj_M80(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_M80_C", "ExecuteUbergraph_B_Prj_M80");
Params::B_Prj_M80_C_ExecuteUbergraph_B_Prj_M80 Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_M80.B_Prj_M80_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AB_Prj_M80_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_M80_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Prj_M80.B_Prj_M80_C.OnExploded
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const TArray<class AActor*>& HitActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
// const TArray<struct FHitResult>& HitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference)
void AB_Prj_M80_C::OnExploded(const TArray<class AActor*>& HitActors, const TArray<struct FHitResult>& HitResults)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_M80_C", "OnExploded");
Params::B_Prj_M80_C_OnExploded Parms{};
Parms.HitActors = std::move(HitActors);
Parms.HitResults = std::move(HitResults);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_M80.B_Prj_M80_C.ReceiveHit
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& HitLocation_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AB_Prj_M80_C::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation_0, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_M80_C", "ReceiveHit");
Params::B_Prj_M80_C_ReceiveHit Parms{};
Parms.MyComp = MyComp;
Parms.Other = Other;
Parms.OtherComp = OtherComp;
Parms.bSelfMoved = bSelfMoved;
Parms.HitLocation_0 = std::move(HitLocation_0);
Parms.HitNormal = std::move(HitNormal);
Parms.NormalImpulse = std::move(NormalImpulse);
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_M80.B_Prj_M80_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_Prj_M80_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_M80_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)