Files
Alphanium/CppSDK/SDK/B_Prj_Commando_FragGrenade_functions.cpp

215 lines
6.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_Prj_Commando_FragGrenade
#include "Basic.hpp"
#include "B_Prj_Commando_FragGrenade_classes.hpp"
#include "B_Prj_Commando_FragGrenade_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.ExecuteUbergraph_B_Prj_Commando_FragGrenade
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Prj_Commando_FragGrenade_C::ExecuteUbergraph_B_Prj_Commando_FragGrenade(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "ExecuteUbergraph_B_Prj_Commando_FragGrenade");
Params::B_Prj_Commando_FragGrenade_C_ExecuteUbergraph_B_Prj_Commando_FragGrenade Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.OnBounce
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AB_Prj_Commando_FragGrenade_C::OnBounce(const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "OnBounce");
Params::B_Prj_Commando_FragGrenade_C_OnBounce Parms{};
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.ReceiveAnyDamage
// (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
// Parameters:
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Prj_Commando_FragGrenade_C::ReceiveAnyDamage(float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "ReceiveAnyDamage");
Params::B_Prj_Commando_FragGrenade_C_ReceiveAnyDamage Parms{};
Parms.Damage = Damage;
Parms.DamageType = DamageType;
Parms.InstigatedBy = InstigatedBy;
Parms.DamageCauser = DamageCauser;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.OnExploded
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const TArray<class AActor*>& HitActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
// const TArray<struct FHitResult>& HitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference)
void AB_Prj_Commando_FragGrenade_C::OnExploded(const TArray<class AActor*>& HitActors, const TArray<struct FHitResult>& HitResults)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "OnExploded");
Params::B_Prj_Commando_FragGrenade_C_OnExploded Parms{};
Parms.HitActors = std::move(HitActors);
Parms.HitResults = std::move(HitResults);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.Stop_Rotation
// (BlueprintCallable, BlueprintEvent)
void AB_Prj_Commando_FragGrenade_C::Stop_Rotation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "Stop_Rotation");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.OnStop
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AB_Prj_Commando_FragGrenade_C::OnStop(const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "OnStop");
Params::B_Prj_Commando_FragGrenade_C_OnStop Parms{};
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AB_Prj_Commando_FragGrenade_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.Prj_Rotation__UpdateFunc
// (BlueprintEvent)
void AB_Prj_Commando_FragGrenade_C::Prj_Rotation__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "Prj_Rotation__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.Prj_Rotation__FinishedFunc
// (BlueprintEvent)
void AB_Prj_Commando_FragGrenade_C::Prj_Rotation__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "Prj_Rotation__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_Prj_Commando_FragGrenade_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.OnRep_StoredHit
// (BlueprintCallable, BlueprintEvent)
void AB_Prj_Commando_FragGrenade_C::OnRep_StoredHit()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "OnRep_StoredHit");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)