mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-03 03:23:34 +00:00
215 lines
6.7 KiB
C++
215 lines
6.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: B_Prj_Commando_FragGrenade
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#include "Basic.hpp"
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#include "B_Prj_Commando_FragGrenade_classes.hpp"
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#include "B_Prj_Commando_FragGrenade_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.ExecuteUbergraph_B_Prj_Commando_FragGrenade
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_Prj_Commando_FragGrenade_C::ExecuteUbergraph_B_Prj_Commando_FragGrenade(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "ExecuteUbergraph_B_Prj_Commando_FragGrenade");
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Params::B_Prj_Commando_FragGrenade_C_ExecuteUbergraph_B_Prj_Commando_FragGrenade Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.OnBounce
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AB_Prj_Commando_FragGrenade_C::OnBounce(const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "OnBounce");
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Params::B_Prj_Commando_FragGrenade_C_OnBounce Parms{};
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.ReceiveAnyDamage
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// (BlueprintAuthorityOnly, Event, Public, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_Prj_Commando_FragGrenade_C::ReceiveAnyDamage(float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "ReceiveAnyDamage");
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Params::B_Prj_Commando_FragGrenade_C_ReceiveAnyDamage Parms{};
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Parms.Damage = Damage;
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Parms.DamageType = DamageType;
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.OnExploded
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// const TArray<class AActor*>& HitActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// const TArray<struct FHitResult>& HitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference)
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void AB_Prj_Commando_FragGrenade_C::OnExploded(const TArray<class AActor*>& HitActors, const TArray<struct FHitResult>& HitResults)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "OnExploded");
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Params::B_Prj_Commando_FragGrenade_C_OnExploded Parms{};
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Parms.HitActors = std::move(HitActors);
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Parms.HitResults = std::move(HitResults);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.Stop_Rotation
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// (BlueprintCallable, BlueprintEvent)
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void AB_Prj_Commando_FragGrenade_C::Stop_Rotation()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "Stop_Rotation");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.OnStop
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AB_Prj_Commando_FragGrenade_C::OnStop(const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "OnStop");
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Params::B_Prj_Commando_FragGrenade_C_OnStop Parms{};
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void AB_Prj_Commando_FragGrenade_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.Prj_Rotation__UpdateFunc
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// (BlueprintEvent)
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void AB_Prj_Commando_FragGrenade_C::Prj_Rotation__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "Prj_Rotation__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.Prj_Rotation__FinishedFunc
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// (BlueprintEvent)
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void AB_Prj_Commando_FragGrenade_C::Prj_Rotation__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "Prj_Rotation__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AB_Prj_Commando_FragGrenade_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Prj_Commando_FragGrenade.B_Prj_Commando_FragGrenade_C.OnRep_StoredHit
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// (BlueprintCallable, BlueprintEvent)
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void AB_Prj_Commando_FragGrenade_C::OnRep_StoredHit()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_Commando_FragGrenade_C", "OnRep_StoredHit");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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