mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
237 lines
7.3 KiB
C++
237 lines
7.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: B_Prj_BotTurret
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#include "Basic.hpp"
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#include "B_Prj_BotTurret_classes.hpp"
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#include "B_Prj_BotTurret_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function B_Prj_BotTurret.B_Prj_BotTurret_C.ExecuteUbergraph_B_Prj_BotTurret
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_Prj_BotTurret_C::ExecuteUbergraph_B_Prj_BotTurret(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_BotTurret_C", "ExecuteUbergraph_B_Prj_BotTurret");
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Params::B_Prj_BotTurret_C_ExecuteUbergraph_B_Prj_BotTurret Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Prj_BotTurret.B_Prj_BotTurret_C.OnBounce
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AB_Prj_BotTurret_C::OnBounce(const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_BotTurret_C", "OnBounce");
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Params::B_Prj_BotTurret_C_OnBounce Parms{};
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Prj_BotTurret.B_Prj_BotTurret_C.OnExploded
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// const TArray<class AActor*>& HitActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm)
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// const TArray<struct FHitResult>& HitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference)
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void AB_Prj_BotTurret_C::OnExploded(const TArray<class AActor*>& HitActors, const TArray<struct FHitResult>& HitResults)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_BotTurret_C", "OnExploded");
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Params::B_Prj_BotTurret_C_OnExploded Parms{};
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Parms.HitActors = std::move(HitActors);
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Parms.HitResults = std::move(HitResults);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Prj_BotTurret.B_Prj_BotTurret_C.Hit Pawn
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// (BlueprintCallable, BlueprintEvent)
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void AB_Prj_BotTurret_C::Hit_Pawn()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_BotTurret_C", "Hit Pawn");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Prj_BotTurret.B_Prj_BotTurret_C.HitStaticMesh
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// (BlueprintCallable, BlueprintEvent)
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void AB_Prj_BotTurret_C::HitStaticMesh()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_BotTurret_C", "HitStaticMesh");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Prj_BotTurret.B_Prj_BotTurret_C.ReceiveActorBeginOverlap
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_Prj_BotTurret_C::ReceiveActorBeginOverlap(class AActor* OtherActor)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_BotTurret_C", "ReceiveActorBeginOverlap");
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Params::B_Prj_BotTurret_C_ReceiveActorBeginOverlap Parms{};
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Parms.OtherActor = OtherActor;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Prj_BotTurret.B_Prj_BotTurret_C.ReceiveHit
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AB_Prj_BotTurret_C::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_BotTurret_C", "ReceiveHit");
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Params::B_Prj_BotTurret_C_ReceiveHit Parms{};
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Parms.MyComp = MyComp;
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Parms.Other = Other;
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Parms.OtherComp = OtherComp;
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Parms.bSelfMoved = bSelfMoved;
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Parms.HitLocation = std::move(HitLocation);
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Parms.HitNormal = std::move(HitNormal);
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Parms.NormalImpulse = std::move(NormalImpulse);
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_Prj_BotTurret.B_Prj_BotTurret_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void AB_Prj_BotTurret_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_BotTurret_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Prj_BotTurret.B_Prj_BotTurret_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AB_Prj_BotTurret_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_BotTurret_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Prj_BotTurret.B_Prj_BotTurret_C.OnRep_ShouldBounce
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// (BlueprintCallable, BlueprintEvent)
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void AB_Prj_BotTurret_C::OnRep_ShouldBounce()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_BotTurret_C", "OnRep_ShouldBounce");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Prj_BotTurret.B_Prj_BotTurret_C.OnRep_Bounce
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// (BlueprintCallable, BlueprintEvent)
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void AB_Prj_BotTurret_C::OnRep_Bounce()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_BotTurret_C", "OnRep_Bounce");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_Prj_BotTurret.B_Prj_BotTurret_C.SetTeamColorVFX
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// (Public, BlueprintCallable, BlueprintEvent)
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void AB_Prj_BotTurret_C::SetTeamColorVFX()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_Prj_BotTurret_C", "SetTeamColorVFX");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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