Files
Alphanium/CppSDK/SDK/B_Prj_Banner_functions.cpp

225 lines
6.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_Prj_Banner
#include "Basic.hpp"
#include "B_Prj_Banner_classes.hpp"
#include "B_Prj_Banner_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function B_Prj_Banner.B_Prj_Banner_C.ExecuteUbergraph_B_Prj_Banner
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Prj_Banner_C::ExecuteUbergraph_B_Prj_Banner(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Banner_C", "ExecuteUbergraph_B_Prj_Banner");
Params::B_Prj_Banner_C_ExecuteUbergraph_B_Prj_Banner Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_Banner.B_Prj_Banner_C.DestroyBanner
// (Net, NetMulticast, BlueprintCallable, BlueprintEvent)
void AB_Prj_Banner_C::DestroyBanner()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Banner_C", "DestroyBanner");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Prj_Banner.B_Prj_Banner_C.Pass_Info
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Shockwave (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FRotator& PlayerRotation_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Prj_Banner_C::Pass_Info(bool Shockwave, float Radius, const struct FRotator& PlayerRotation_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Banner_C", "Pass_Info");
Params::B_Prj_Banner_C_Pass_Info Parms{};
Parms.Shockwave = Shockwave;
Parms.Radius = Radius;
Parms.PlayerRotation_0 = std::move(PlayerRotation_0);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_Banner.B_Prj_Banner_C.ReceiveHit
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& HitNormal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AB_Prj_Banner_C::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Banner_C", "ReceiveHit");
Params::B_Prj_Banner_C_ReceiveHit Parms{};
Parms.MyComp = MyComp;
Parms.Other = Other;
Parms.OtherComp = OtherComp;
Parms.bSelfMoved = bSelfMoved;
Parms.HitLocation = std::move(HitLocation);
Parms.HitNormal = std::move(HitNormal);
Parms.NormalImpulse = std::move(NormalImpulse);
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_Banner.B_Prj_Banner_C.ReceiveEndPlay
// (Event, Public, BlueprintEvent)
// Parameters:
// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Prj_Banner_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Banner_C", "ReceiveEndPlay");
Params::B_Prj_Banner_C_ReceiveEndPlay Parms{};
Parms.EndPlayReason = EndPlayReason;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_Banner.B_Prj_Banner_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AB_Prj_Banner_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Banner_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Prj_Banner.B_Prj_Banner_C.OnStop
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
void AB_Prj_Banner_C::OnStop(const struct FHitResult& Hit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Banner_C", "OnStop");
Params::B_Prj_Banner_C_OnStop Parms{};
Parms.Hit = std::move(Hit);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Prj_Banner.B_Prj_Banner_C.FlashShield
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Prj_Banner_C::FlashShield()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Banner_C", "FlashShield");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Prj_Banner.B_Prj_Banner_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_Prj_Banner_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Banner_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Prj_Banner.B_Prj_Banner_C.OnRep_bHasShockwave
// (BlueprintCallable, BlueprintEvent)
void AB_Prj_Banner_C::OnRep_bHasShockwave()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Banner_C", "OnRep_bHasShockwave");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Prj_Banner.B_Prj_Banner_C.OnRep_TeamMemberInfo
// (BlueprintCallable, BlueprintEvent)
void AB_Prj_Banner_C::OnRep_TeamMemberInfo()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Prj_Banner_C", "OnRep_TeamMemberInfo");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)