mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-08-27 03:33:27 +00:00
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: B_PlayerHealthDamage_LensEffect_Direction
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#include "Basic.hpp"
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#include "B_PlayerHealthDamage_LensEffect_Direction_classes.hpp"
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#include "B_PlayerHealthDamage_LensEffect_Direction_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function B_PlayerHealthDamage_LensEffect_Direction.B_PlayerHealthDamage_LensEffect_Direction_C.ExecuteUbergraph_B_PlayerHealthDamage_LensEffect_Direction
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// ()
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_PlayerHealthDamage_LensEffect_Direction_C::ExecuteUbergraph_B_PlayerHealthDamage_LensEffect_Direction(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_PlayerHealthDamage_LensEffect_Direction_C", "ExecuteUbergraph_B_PlayerHealthDamage_LensEffect_Direction");
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Params::B_PlayerHealthDamage_LensEffect_Direction_C_ExecuteUbergraph_B_PlayerHealthDamage_LensEffect_Direction Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_PlayerHealthDamage_LensEffect_Direction.B_PlayerHealthDamage_LensEffect_Direction_C.PassParticle_Parameter
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Health_Percent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_PlayerHealthDamage_LensEffect_Direction_C::PassParticle_Parameter(float Health_Percent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_PlayerHealthDamage_LensEffect_Direction_C", "PassParticle_Parameter");
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Params::B_PlayerHealthDamage_LensEffect_Direction_C_PassParticle_Parameter Parms{};
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Parms.Health_Percent = Health_Percent;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_PlayerHealthDamage_LensEffect_Direction.B_PlayerHealthDamage_LensEffect_Direction_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AB_PlayerHealthDamage_LensEffect_Direction_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_PlayerHealthDamage_LensEffect_Direction_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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