Files
Alphanium/CppSDK/SDK/B_Melee_Generic_functions.cpp

196 lines
4.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_Melee_Generic
#include "Basic.hpp"
#include "B_Melee_Generic_classes.hpp"
#include "B_Melee_Generic_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function B_Melee_Generic.B_Melee_Generic_C.ExecuteUbergraph_B_Melee_Generic
// ()
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Melee_Generic_C::ExecuteUbergraph_B_Melee_Generic(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Melee_Generic_C", "ExecuteUbergraph_B_Melee_Generic");
Params::B_Melee_Generic_C_ExecuteUbergraph_B_Melee_Generic Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Melee_Generic.B_Melee_Generic_C.PlayRClickImpacts
// (BlueprintCallable, BlueprintEvent)
void AB_Melee_Generic_C::PlayRClickImpacts()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Melee_Generic_C", "PlayRClickImpacts");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Melee_Generic.B_Melee_Generic_C.OnPlayWeaponFireFX
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
// Parameters:
// bool bPersistentFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Melee_Generic_C::OnPlayWeaponFireFX(bool bPersistentFire)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Melee_Generic_C", "OnPlayWeaponFireFX");
Params::B_Melee_Generic_C_OnPlayWeaponFireFX Parms{};
Parms.bPersistentFire = bPersistentFire;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_Melee_Generic.B_Melee_Generic_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AB_Melee_Generic_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Melee_Generic_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Melee_Generic.B_Melee_Generic_C.FootStepRight
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Melee_Generic_C::FootStepRight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Melee_Generic_C", "FootStepRight");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Melee_Generic.B_Melee_Generic_C.FootStepLeft
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Melee_Generic_C::FootStepLeft()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Melee_Generic_C", "FootStepLeft");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Melee_Generic.B_Melee_Generic_C.MeleeSwingLeft
// (BlueprintCallable, BlueprintEvent)
void AB_Melee_Generic_C::MeleeSwingLeft()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Melee_Generic_C", "MeleeSwingLeft");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Melee_Generic.B_Melee_Generic_C.MeleeSwingRight
// (BlueprintCallable, BlueprintEvent)
void AB_Melee_Generic_C::MeleeSwingRight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Melee_Generic_C", "MeleeSwingRight");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Melee_Generic.B_Melee_Generic_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_Melee_Generic_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Melee_Generic_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Melee_Generic.B_Melee_Generic_C.SetWpnRarity
// (Public, BlueprintCallable, BlueprintEvent)
void AB_Melee_Generic_C::SetWpnRarity()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Melee_Generic_C", "SetWpnRarity");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_Melee_Generic.B_Melee_Generic_C.Melee_Effect_Color
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector* Melee_Color_Set (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_Melee_Generic_C::Melee_Effect_Color(struct FVector* Melee_Color_Set)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_Melee_Generic_C", "Melee_Effect_Color");
Params::B_Melee_Generic_C_Melee_Effect_Color Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Melee_Color_Set != nullptr)
*Melee_Color_Set = std::move(Parms.Melee_Color_Set);
}
}
#pragma pack(pop)