Files
Alphanium/CppSDK/SDK/B_FireCracker_Gun_functions.cpp

133 lines
3.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_FireCracker_Gun
#include "Basic.hpp"
#include "B_FireCracker_Gun_classes.hpp"
#include "B_FireCracker_Gun_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function B_FireCracker_Gun.B_FireCracker_Gun_C.ExecuteUbergraph_B_FireCracker_Gun
// ()
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_FireCracker_Gun_C::ExecuteUbergraph_B_FireCracker_Gun(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_FireCracker_Gun_C", "ExecuteUbergraph_B_FireCracker_Gun");
Params::B_FireCracker_Gun_C_ExecuteUbergraph_B_FireCracker_Gun Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_FireCracker_Gun.B_FireCracker_Gun_C.OnWeaponAttached
// (Event, Public, BlueprintEvent)
void AB_FireCracker_Gun_C::OnWeaponAttached()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_FireCracker_Gun_C", "OnWeaponAttached");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_FireCracker_Gun.B_FireCracker_Gun_C.OnPlayWeaponFireFX
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
// Parameters:
// bool bPersistentFire (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_FireCracker_Gun_C::OnPlayWeaponFireFX(bool bPersistentFire)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_FireCracker_Gun_C", "OnPlayWeaponFireFX");
Params::B_FireCracker_Gun_C_OnPlayWeaponFireFX Parms{};
Parms.bPersistentFire = bPersistentFire;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_FireCracker_Gun.B_FireCracker_Gun_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void AB_FireCracker_Gun_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_FireCracker_Gun_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_FireCracker_Gun.B_FireCracker_Gun_C.springVal__UpdateFunc
// (BlueprintEvent)
void AB_FireCracker_Gun_C::springVal__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_FireCracker_Gun_C", "springVal__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_FireCracker_Gun.B_FireCracker_Gun_C.springVal__FinishedFunc
// (BlueprintEvent)
void AB_FireCracker_Gun_C::springVal__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_FireCracker_Gun_C", "springVal__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_FireCracker_Gun.B_FireCracker_Gun_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_FireCracker_Gun_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_FireCracker_Gun_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)