Files
Alphanium/CppSDK/SDK/B_FDP_SentryGun_functions.cpp

99 lines
2.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_FDP_SentryGun
#include "Basic.hpp"
#include "B_FDP_SentryGun_classes.hpp"
#include "B_FDP_SentryGun_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function B_FDP_SentryGun.B_FDP_SentryGun_C.ExecuteUbergraph_B_FDP_SentryGun
// ()
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_FDP_SentryGun_C::ExecuteUbergraph_B_FDP_SentryGun(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_FDP_SentryGun_C", "ExecuteUbergraph_B_FDP_SentryGun");
Params::B_FDP_SentryGun_C_ExecuteUbergraph_B_FDP_SentryGun Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_FDP_SentryGun.B_FDP_SentryGun_C.OnInitializeDecoPreview
// (Event, Public, BlueprintEvent)
// Parameters:
// const class ABuildingActor* NewBuildingActor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// const class UFortDecoItemDefinition* NewDecoItemDefinition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_FDP_SentryGun_C::OnInitializeDecoPreview(const class ABuildingActor* NewBuildingActor, const class UFortDecoItemDefinition* NewDecoItemDefinition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_FDP_SentryGun_C", "OnInitializeDecoPreview");
Params::B_FDP_SentryGun_C_OnInitializeDecoPreview Parms{};
Parms.NewBuildingActor = NewBuildingActor;
Parms.NewDecoItemDefinition = NewDecoItemDefinition;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_FDP_SentryGun.B_FDP_SentryGun_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_FDP_SentryGun_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_FDP_SentryGun_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_FDP_SentryGun.B_FDP_SentryGun_C.SetupMIDForMeshComponent
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UStaticMeshComponent* MeshComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_FDP_SentryGun_C::SetupMIDForMeshComponent(class UStaticMeshComponent* MeshComp)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_FDP_SentryGun_C", "SetupMIDForMeshComponent");
Params::B_FDP_SentryGun_C_SetupMIDForMeshComponent Parms{};
Parms.MeshComp = MeshComp;
UObject::ProcessEvent(Func, &Parms);
}
}
#pragma pack(pop)