mirror of
https://github.com/ApfelTeeSaft/Alphanium.git
synced 2026-09-03 03:23:34 +00:00
558 lines
20 KiB
C++
558 lines
20 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: B_BGA_ProximityMine
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#include "Basic.hpp"
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#include "B_BGA_ProximityMine_classes.hpp"
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#include "B_BGA_ProximityMine_parameters.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.ExecuteUbergraph_B_BGA_ProximityMine
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// (HasDefaults)
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// Parameters:
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// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_BGA_ProximityMine_C::ExecuteUbergraph_B_BGA_ProximityMine(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "ExecuteUbergraph_B_BGA_ProximityMine");
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Params::B_BGA_ProximityMine_C_ExecuteUbergraph_B_BGA_ProximityMine Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.Beacon Loop
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_ProximityMine_C::Beacon_Loop()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "Beacon Loop");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.BndEvt__S_HalfSphere_Collision_1_Unit_K2Node_ComponentBoundEvent_420_ComponentBeginOverlapSignature__DelegateSignature
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// (HasOutParams, BlueprintEvent)
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// Parameters:
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// class AActor* OtherActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AB_BGA_ProximityMine_C::BndEvt__S_HalfSphere_Collision_1_Unit_K2Node_ComponentBoundEvent_420_ComponentBeginOverlapSignature__DelegateSignature(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "BndEvt__S_HalfSphere_Collision_1_Unit_K2Node_ComponentBoundEvent_420_ComponentBeginOverlapSignature__DelegateSignature");
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Params::B_BGA_ProximityMine_C_BndEvt__S_HalfSphere_Collision_1_Unit_K2Node_ComponentBoundEvent_420_ComponentBeginOverlapSignature__DelegateSignature Parms{};
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Parms.OtherActor = OtherActor;
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Parms.OtherComp = OtherComp;
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Parms.OtherBodyIndex = OtherBodyIndex;
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Parms.bFromSweep = bFromSweep;
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Parms.SweepResult = std::move(SweepResult);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.BaseDestroyed
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_ProximityMine_C::BaseDestroyed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "BaseDestroyed");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.BaseDied
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* DamagedActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* FHitComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_BGA_ProximityMine_C::BaseDied(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, class AActor* DamageCauser, const struct FVector& HitLocation, class UPrimitiveComponent* FHitComponent, class FName BoneName, const struct FVector& Momentum)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "BaseDied");
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Params::B_BGA_ProximityMine_C_BaseDied Parms{};
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Parms.DamagedActor = DamagedActor;
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Parms.Damage = Damage;
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.HitLocation = std::move(HitLocation);
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Parms.FHitComponent = FHitComponent;
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Parms.BoneName = BoneName;
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Parms.Momentum = std::move(Momentum);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.SetExplosion
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Explosion_Level (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float Activation_Radius_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AFortPlayerPawn* PlayerPawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_BGA_ProximityMine_C::SetExplosion(int32 Explosion_Level, float Activation_Radius_0, class AFortPlayerPawn* PlayerPawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "SetExplosion");
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Params::B_BGA_ProximityMine_C_SetExplosion Parms{};
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Parms.Explosion_Level = Explosion_Level;
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Parms.Activation_Radius_0 = Activation_Radius_0;
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Parms.PlayerPawn = PlayerPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.GameplayCue.Abilities.Activation.Generic.proxymine
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayCueParameters& Parameters (Parm)
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void AB_BGA_ProximityMine_C::GameplayCue_Abilities_Activation_Generic_proxymine(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "GameplayCue.Abilities.Activation.Generic.proxymine");
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Params::B_BGA_ProximityMine_C_GameplayCue_Abilities_Activation_Generic_proxymine Parms{};
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Parms.EventType = EventType;
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Parms.Parameters = std::move(Parameters);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.StartSpin
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_ProximityMine_C::StartSpin()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "StartSpin");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.DamageExplode
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_ProximityMine_C::DamageExplode()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "DamageExplode");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.OnDamageServer
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// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm)
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// const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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// class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FGameplayEffectContextHandle&EffectContext (Parm)
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void AB_BGA_ProximityMine_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "OnDamageServer");
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Params::B_BGA_ProximityMine_C_OnDamageServer Parms{};
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Parms.Damage = Damage;
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Parms.DamageTags = std::move(DamageTags);
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Parms.Momentum = std::move(Momentum);
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Parms.HitInfo = std::move(HitInfo);
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Parms.InstigatedBy = InstigatedBy;
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Parms.DamageCauser = DamageCauser;
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Parms.EffectContext = std::move(EffectContext);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.StopSpin
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_ProximityMine_C::StopSpin()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "StopSpin");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.ReceiveBeginPlay
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// (Event, Public, BlueprintEvent)
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void AB_BGA_ProximityMine_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.ReceiveHit
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class UPrimitiveComponent* MyComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class AActor* Other (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool bSelfMoved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& HitNormal_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
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void AB_BGA_ProximityMine_C::ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, const struct FVector& HitLocation, const struct FVector& HitNormal_0, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "ReceiveHit");
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Params::B_BGA_ProximityMine_C_ReceiveHit Parms{};
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Parms.MyComp = MyComp;
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Parms.Other = Other;
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Parms.OtherComp = OtherComp;
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Parms.bSelfMoved = bSelfMoved;
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Parms.HitLocation = std::move(HitLocation);
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Parms.HitNormal_0 = std::move(HitNormal_0);
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Parms.NormalImpulse = std::move(NormalImpulse);
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Parms.Hit = std::move(Hit);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.SetProjectile
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Init_Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float Gravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// float Activation_Delay_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_BGA_ProximityMine_C::SetProjectile(float Init_Speed, float Gravity, float Activation_Delay_0)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "SetProjectile");
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Params::B_BGA_ProximityMine_C_SetProjectile Parms{};
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Parms.Init_Speed = Init_Speed;
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Parms.Gravity = Gravity;
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Parms.Activation_Delay_0 = Activation_Delay_0;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.ScaleDownAll__UpdateFunc
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// (BlueprintEvent)
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void AB_BGA_ProximityMine_C::ScaleDownAll__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "ScaleDownAll__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.ScaleDownAll__FinishedFunc
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// (BlueprintEvent)
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void AB_BGA_ProximityMine_C::ScaleDownAll__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "ScaleDownAll__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.Scale Ring In__UpdateFunc
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// (BlueprintEvent)
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void AB_BGA_ProximityMine_C::Scale_Ring_In__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "Scale Ring In__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.Scale Ring In__FinishedFunc
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// (BlueprintEvent)
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void AB_BGA_ProximityMine_C::Scale_Ring_In__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "Scale Ring In__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.Scale Rings Up__UpdateFunc
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// (BlueprintEvent)
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void AB_BGA_ProximityMine_C::Scale_Rings_Up__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "Scale Rings Up__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.Scale Rings Up__FinishedFunc
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// (BlueprintEvent)
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void AB_BGA_ProximityMine_C::Scale_Rings_Up__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "Scale Rings Up__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.Timeline_0__UpdateFunc
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// (BlueprintEvent)
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void AB_BGA_ProximityMine_C::Timeline_0__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "Timeline_0__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.Timeline_0__FinishedFunc
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// (BlueprintEvent)
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void AB_BGA_ProximityMine_C::Timeline_0__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "Timeline_0__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AB_BGA_ProximityMine_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.IsValidTarget
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* Object (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
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bool AB_BGA_ProximityMine_C::IsValidTarget(class UObject* Object)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "IsValidTarget");
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Params::B_BGA_ProximityMine_C_IsValidTarget Parms{};
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Parms.Object = Object;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.OnRep_IsPlaced
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_ProximityMine_C::OnRep_IsPlaced()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "OnRep_IsPlaced");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.OnRep_bActivated
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_ProximityMine_C::OnRep_bActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "OnRep_bActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.OnRep_IsDead?
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_ProximityMine_C::OnRep_IsDead_()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "OnRep_IsDead?");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.DestroyFX
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// (Public, BlueprintCallable, BlueprintEvent)
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void AB_BGA_ProximityMine_C::DestroyFX()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "DestroyFX");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.AttachFX
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// (Public, BlueprintCallable, BlueprintEvent)
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void AB_BGA_ProximityMine_C::AttachFX()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "AttachFX");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_ProximityMine.B_BGA_ProximityMine_C.VFX_SetTeamColors
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// (Public, BlueprintCallable, BlueprintEvent)
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void AB_BGA_ProximityMine_C::VFX_SetTeamColors()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_ProximityMine_C", "VFX_SetTeamColors");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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#pragma pack(pop)
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