Files
Alphanium/CppSDK/SDK/BP_GuardianDome_functions.cpp

147 lines
3.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_GuardianDome
#include "Basic.hpp"
#include "BP_GuardianDome_classes.hpp"
#include "BP_GuardianDome_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function BP_GuardianDome.BP_GuardianDome_C.ExecuteUbergraph_BP_GuardianDome
// (HasDefaults)
// Parameters:
// int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_GuardianDome_C::ExecuteUbergraph_BP_GuardianDome(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_GuardianDome_C", "ExecuteUbergraph_BP_GuardianDome");
Params::BP_GuardianDome_C_ExecuteUbergraph_BP_GuardianDome Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_GuardianDome.BP_GuardianDome_C.OnIniitalDomeTimeout
// (BlueprintCallable, BlueprintEvent)
void ABP_GuardianDome_C::OnIniitalDomeTimeout()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_GuardianDome_C", "OnIniitalDomeTimeout");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_GuardianDome.BP_GuardianDome_C.EnableDome
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_GuardianDome_C::EnableDome(bool Enabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_GuardianDome_C", "EnableDome");
Params::BP_GuardianDome_C_EnableDome Parms{};
Parms.Enabled = Enabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_GuardianDome.BP_GuardianDome_C.OnMatchStart
// (BlueprintCallable, BlueprintEvent)
void ABP_GuardianDome_C::OnMatchStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_GuardianDome_C", "OnMatchStart");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_GuardianDome.BP_GuardianDome_C.ReceiveBeginPlay
// (Event, Public, BlueprintEvent)
void ABP_GuardianDome_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_GuardianDome_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_GuardianDome.BP_GuardianDome_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ABP_GuardianDome_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_GuardianDome_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_GuardianDome.BP_GuardianDome_C.OnRep_MatchStarted
// (BlueprintCallable, BlueprintEvent)
void ABP_GuardianDome_C::OnRep_MatchStarted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_GuardianDome_C", "OnRep_MatchStarted");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_GuardianDome.BP_GuardianDome_C.OnRep_DomeEnabled
// (BlueprintCallable, BlueprintEvent)
void ABP_GuardianDome_C::OnRep_DomeEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_GuardianDome_C", "OnRep_DomeEnabled");
UObject::ProcessEvent(Func, nullptr);
}
}
#pragma pack(pop)