Files
Alphanium/CppSDK/SDK/AnimNotify_Reload_ClipEject_functions.cpp

48 lines
1.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimNotify_Reload_ClipEject
#include "Basic.hpp"
#include "AnimNotify_Reload_ClipEject_classes.hpp"
#include "AnimNotify_Reload_ClipEject_parameters.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// Function AnimNotify_Reload_ClipEject.AnimNotify_Reload_ClipEject_C.Received_Notify
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class USkeletalMeshComponent* MeshComp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UAnimNotify_Reload_ClipEject_C::Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AnimNotify_Reload_ClipEject_C", "Received_Notify");
Params::AnimNotify_Reload_ClipEject_C_Received_Notify Parms{};
Parms.MeshComp = MeshComp;
Parms.Animation = Animation;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}
#pragma pack(pop)