Files
Alphanium/CppSDK/SDK/AnimNotify_PlayReloadFX_classes.hpp

48 lines
1.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimNotify_PlayReloadFX
#include "Basic.hpp"
#include "FortniteGame_structs.hpp"
#include "Engine_classes.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// BlueprintGeneratedClass AnimNotify_PlayReloadFX.AnimNotify_PlayReloadFX_C
// 0x0004 (0x0024 - 0x0020)
class UAnimNotify_PlayReloadFX_C final : public UAnimNotify
{
public:
EFortReloadFXState ReloadStage; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
public:
bool Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation);
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"AnimNotify_PlayReloadFX_C">();
}
static class UAnimNotify_PlayReloadFX_C* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotify_PlayReloadFX_C>();
}
};
static_assert(alignof(UAnimNotify_PlayReloadFX_C) == 0x000004, "Wrong alignment on UAnimNotify_PlayReloadFX_C");
static_assert(sizeof(UAnimNotify_PlayReloadFX_C) == 0x000024, "Wrong size on UAnimNotify_PlayReloadFX_C");
static_assert(offsetof(UAnimNotify_PlayReloadFX_C, ReloadStage) == 0x000020, "Member 'UAnimNotify_PlayReloadFX_C::ReloadStage' has a wrong offset!");
}
#pragma pack(pop)