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https://github.com/ApfelTeeSaft/Alphanium.git
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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: AnimNotify_PlayReloadFX
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#include "Basic.hpp"
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#include "FortniteGame_structs.hpp"
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#include "Engine_classes.hpp"
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#pragma pack(push, 0x4)
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namespace SDK
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{
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// BlueprintGeneratedClass AnimNotify_PlayReloadFX.AnimNotify_PlayReloadFX_C
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// 0x0004 (0x0024 - 0x0020)
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class UAnimNotify_PlayReloadFX_C final : public UAnimNotify
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{
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public:
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EFortReloadFXState ReloadStage; // 0x0020(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
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public:
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bool Received_Notify(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation);
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public:
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static class UClass* StaticClass()
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{
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return StaticBPGeneratedClassImpl<"AnimNotify_PlayReloadFX_C">();
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}
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static class UAnimNotify_PlayReloadFX_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UAnimNotify_PlayReloadFX_C>();
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}
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};
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static_assert(alignof(UAnimNotify_PlayReloadFX_C) == 0x000004, "Wrong alignment on UAnimNotify_PlayReloadFX_C");
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static_assert(sizeof(UAnimNotify_PlayReloadFX_C) == 0x000024, "Wrong size on UAnimNotify_PlayReloadFX_C");
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static_assert(offsetof(UAnimNotify_PlayReloadFX_C, ReloadStage) == 0x000020, "Member 'UAnimNotify_PlayReloadFX_C::ReloadStage' has a wrong offset!");
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}
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#pragma pack(pop)
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