Files
Alphanium/CppSDK/SDK/AnimNotifyState_AttachAsset_classes.hpp

56 lines
2.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimNotifyState_AttachAsset
#include "Basic.hpp"
#include "FortniteGame_structs.hpp"
#include "Engine_classes.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// BlueprintGeneratedClass AnimNotifyState_AttachAsset.AnimNotifyState_AttachAsset_C
// 0x0028 (0x0044 - 0x001C)
class UAnimNotifyState_AttachAsset_C final : public UAnimNotifyState
{
public:
struct FAssetAttachment Attachment; // 0x001C(0x001C)(Edit, BlueprintVisible, ContainsInstancedReference)
class UAnimSequence* Animation; // 0x0038(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
bool Looping; // 0x003C(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
uint8 Pad_3D[0x3]; // 0x003D(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
float PlayRate; // 0x0040(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
public:
bool Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation_0, float TotalDuration) const;
bool Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation_0) const;
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"AnimNotifyState_AttachAsset_C">();
}
static class UAnimNotifyState_AttachAsset_C* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimNotifyState_AttachAsset_C>();
}
};
static_assert(alignof(UAnimNotifyState_AttachAsset_C) == 0x000004, "Wrong alignment on UAnimNotifyState_AttachAsset_C");
static_assert(sizeof(UAnimNotifyState_AttachAsset_C) == 0x000044, "Wrong size on UAnimNotifyState_AttachAsset_C");
static_assert(offsetof(UAnimNotifyState_AttachAsset_C, Attachment) == 0x00001C, "Member 'UAnimNotifyState_AttachAsset_C::Attachment' has a wrong offset!");
static_assert(offsetof(UAnimNotifyState_AttachAsset_C, Animation) == 0x000038, "Member 'UAnimNotifyState_AttachAsset_C::Animation' has a wrong offset!");
static_assert(offsetof(UAnimNotifyState_AttachAsset_C, Looping) == 0x00003C, "Member 'UAnimNotifyState_AttachAsset_C::Looping' has a wrong offset!");
static_assert(offsetof(UAnimNotifyState_AttachAsset_C, PlayRate) == 0x000040, "Member 'UAnimNotifyState_AttachAsset_C::PlayRate' has a wrong offset!");
}
#pragma pack(pop)