Files
Alphanium/CppSDK/SDK/ActivityGenericPlacementActor_classes.hpp

47 lines
1.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ActivityGenericPlacementActor
#include "Basic.hpp"
#include "FortniteGame_classes.hpp"
#pragma pack(push, 0x4)
namespace SDK
{
// BlueprintGeneratedClass ActivityGenericPlacementActor.ActivityGenericPlacementActor_C
// 0x0004 (0x0424 - 0x0420)
class AActivityGenericPlacementActor_C final : public AFortPlacementActor
{
public:
class UArrowComponent* Arrow; // 0x0420(0x0004)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NonTransactional, NoDestructor)
public:
void UserConstructionScript();
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"ActivityGenericPlacementActor_C">();
}
static class AActivityGenericPlacementActor_C* GetDefaultObj()
{
return GetDefaultObjImpl<AActivityGenericPlacementActor_C>();
}
};
static_assert(alignof(AActivityGenericPlacementActor_C) == 0x000004, "Wrong alignment on AActivityGenericPlacementActor_C");
static_assert(sizeof(AActivityGenericPlacementActor_C) == 0x000424, "Wrong size on AActivityGenericPlacementActor_C");
static_assert(offsetof(AActivityGenericPlacementActor_C, Arrow) == 0x000420, "Member 'AActivityGenericPlacementActor_C::Arrow' has a wrong offset!");
}
#pragma pack(pop)