#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Trap_Ceiling_Gas #include "Basic.hpp" #include "Trap_Ceiling_Gas_classes.hpp" #include "Trap_Ceiling_Gas_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function Trap_Ceiling_Gas.Trap_Ceiling_Gas_C.ExecuteUbergraph_Trap_Ceiling_Gas // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void ATrap_Ceiling_Gas_C::ExecuteUbergraph_Trap_Ceiling_Gas(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Trap_Ceiling_Gas_C", "ExecuteUbergraph_Trap_Ceiling_Gas"); Params::Trap_Ceiling_Gas_C_ExecuteUbergraph_Trap_Ceiling_Gas Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function Trap_Ceiling_Gas.Trap_Ceiling_Gas_C.OnOutOfDurability // (BlueprintCosmetic, Event, Public, BlueprintEvent) void ATrap_Ceiling_Gas_C::OnOutOfDurability() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Trap_Ceiling_Gas_C", "OnOutOfDurability"); UObject::ProcessEvent(Func, nullptr); } // Function Trap_Ceiling_Gas.Trap_Ceiling_Gas_C.GameplayCue.Abilities.Activation.Traps.ActivateTrap // (BlueprintCallable, BlueprintEvent) // Parameters: // EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayCueParameters& Parameters (Parm) void ATrap_Ceiling_Gas_C::GameplayCue_Abilities_Activation_Traps_ActivateTrap(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Trap_Ceiling_Gas_C", "GameplayCue.Abilities.Activation.Traps.ActivateTrap"); Params::Trap_Ceiling_Gas_C_GameplayCue_Abilities_Activation_Traps_ActivateTrap Parms{}; Parms.EventType = EventType; Parms.Parameters = std::move(Parameters); UObject::ProcessEvent(Func, &Parms); } // Function Trap_Ceiling_Gas.Trap_Ceiling_Gas_C.OnReloadEnd // (BlueprintCosmetic, Event, Public, BlueprintEvent) void ATrap_Ceiling_Gas_C::OnReloadEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Trap_Ceiling_Gas_C", "OnReloadEnd"); UObject::ProcessEvent(Func, nullptr); } // Function Trap_Ceiling_Gas.Trap_Ceiling_Gas_C.OnFinishedBuilding // (Event, Public, BlueprintEvent) void ATrap_Ceiling_Gas_C::OnFinishedBuilding() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Trap_Ceiling_Gas_C", "OnFinishedBuilding"); UObject::ProcessEvent(Func, nullptr); } // Function Trap_Ceiling_Gas.Trap_Ceiling_Gas_C.OnPlaced // (Event, Public, BlueprintEvent) void ATrap_Ceiling_Gas_C::OnPlaced() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Trap_Ceiling_Gas_C", "OnPlaced"); UObject::ProcessEvent(Func, nullptr); } // Function Trap_Ceiling_Gas.Trap_Ceiling_Gas_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void ATrap_Ceiling_Gas_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Trap_Ceiling_Gas_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)