#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: ThrowingStarTest #include "Basic.hpp" #include "ThrowingStarTest_classes.hpp" #include "ThrowingStarTest_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function ThrowingStarTest.ThrowingStarTest_C.OnExecute // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AActor* MyTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayCueParameters& Parameters (ConstParm, Parm, OutParm, ReferenceParm) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UThrowingStarTest_C::OnExecute(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ThrowingStarTest_C", "OnExecute"); Params::ThrowingStarTest_C_OnExecute Parms{}; Parms.MyTarget = MyTarget; Parms.Parameters = std::move(Parameters); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } } #pragma pack(pop)