#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: PBWA_P1_ArchwayLargeSupport #include "Basic.hpp" #include "PBWA_P1_ArchwayLargeSupport_classes.hpp" #include "PBWA_P1_ArchwayLargeSupport_parameters.hpp" #pragma pack(push, 0x4) namespace SDK { // Function PBWA_P1_ArchwayLargeSupport.PBWA_P1_ArchwayLargeSupport_C.ExecuteUbergraph_PBWA_P1_ArchwayLargeSupport // (HasDefaults) // Parameters: // int32 EntryPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void APBWA_P1_ArchwayLargeSupport_C::ExecuteUbergraph_PBWA_P1_ArchwayLargeSupport(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PBWA_P1_ArchwayLargeSupport_C", "ExecuteUbergraph_PBWA_P1_ArchwayLargeSupport"); Params::PBWA_P1_ArchwayLargeSupport_C_ExecuteUbergraph_PBWA_P1_ArchwayLargeSupport Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function PBWA_P1_ArchwayLargeSupport.PBWA_P1_ArchwayLargeSupport_C.GameplayCue.Keep.RegenTick // (BlueprintCallable, BlueprintEvent) // Parameters: // EGameplayCueEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayCueParameters& Parameters (Parm) void APBWA_P1_ArchwayLargeSupport_C::GameplayCue_Keep_RegenTick(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PBWA_P1_ArchwayLargeSupport_C", "GameplayCue.Keep.RegenTick"); Params::PBWA_P1_ArchwayLargeSupport_C_GameplayCue_Keep_RegenTick Parms{}; Parms.EventType = EventType; Parms.Parameters = std::move(Parameters); UObject::ProcessEvent(Func, &Parms); } // Function PBWA_P1_ArchwayLargeSupport.PBWA_P1_ArchwayLargeSupport_C.OnDamageServer // (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayTagContainer& DamageTags (ConstParm, Parm, OutParm, ReferenceParm) // const struct FVector& Momentum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // class AController* InstigatedBy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class AActor* DamageCauser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // const struct FGameplayEffectContextHandle&EffectContext (Parm) void APBWA_P1_ArchwayLargeSupport_C::OnDamageServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PBWA_P1_ArchwayLargeSupport_C", "OnDamageServer"); Params::PBWA_P1_ArchwayLargeSupport_C_OnDamageServer Parms{}; Parms.Damage = Damage; Parms.DamageTags = std::move(DamageTags); Parms.Momentum = std::move(Momentum); Parms.HitInfo = std::move(HitInfo); Parms.InstigatedBy = InstigatedBy; Parms.DamageCauser = DamageCauser; Parms.EffectContext = std::move(EffectContext); UObject::ProcessEvent(Func, &Parms); } // Function PBWA_P1_ArchwayLargeSupport.PBWA_P1_ArchwayLargeSupport_C.ReceiveBeginPlay // (Event, Public, BlueprintEvent) void APBWA_P1_ArchwayLargeSupport_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PBWA_P1_ArchwayLargeSupport_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function PBWA_P1_ArchwayLargeSupport.PBWA_P1_ArchwayLargeSupport_C.OnBoundariesChanged // (Event, Public, BlueprintEvent) // Parameters: // int32 MinLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // int32 MaxLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // int32 CurrentLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void APBWA_P1_ArchwayLargeSupport_C::OnBoundariesChanged(int32 MinLevel, int32 MaxLevel, int32 CurrentLevel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PBWA_P1_ArchwayLargeSupport_C", "OnBoundariesChanged"); Params::PBWA_P1_ArchwayLargeSupport_C_OnBoundariesChanged Parms{}; Parms.MinLevel = MinLevel; Parms.MaxLevel = MaxLevel; Parms.CurrentLevel = CurrentLevel; UObject::ProcessEvent(Func, &Parms); } // Function PBWA_P1_ArchwayLargeSupport.PBWA_P1_ArchwayLargeSupport_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void APBWA_P1_ArchwayLargeSupport_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PBWA_P1_ArchwayLargeSupport_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } } #pragma pack(pop)